Discussion in 'Locations' started by ~IsR~Barabba, Dec 24, 2012.
Where does the gdb file go?
Same question here.
Thank you in advance for your help!
You don't need the gdb file. I included this file as reference for the location and date the second profile is based on. Because of the change of the location settings the times for sunrise and sunset have changed. To make use of the gdb file you have to extract the mas file of the track, change the gdb file, create a new mas file and build a new component.
Ok, thank you for this advice.
Loving the 370z at this track with the other GT cars, looking forward to the night update especially. A couple of AI issues I've found that could do with sorting:
- On the Pit straight, whenever an AI is going down Pit Lane and a car passes on the start/finish straight he suddenly slows down (car on the straight that is), AIW line in Pit Lane might be a touch too close? or something like that maybe.
- On the fast long sweeping right hander they are fine in the first part of the corner but seem to be a bit too tentative (careful) on the last part, almost as if they delay getting on the throttle just a bit too long. Could do with sorting as it currently stands its easy to pass the AI as a Human(me) gets on the power far earlier than they do.
Other than that fantastic conversion so far, keep up the good work, any other anomolies I find I'll post them, many thanks
A race against AI in Essington Park with a Nissan 370z : great track, awesome car and good AI, thank you ISI, rF2 is a great sim!...and a great wheel, my T500RS!
We had a online race yesterday with Lolas on this track.
- My mirrors did not work (virtual mirrors worked, but car mirrors showed only static green and silver color). But I was only one who had this problem but still it was track problem becuase mirrors worked again in Sebring. I hosted the session so it could be hosting+track combination bug.
-Drawing distance was quite poor. Cars dissapeared when the gap was only 2 seconds to next car and sometimes even when the gap was smaller, we all had this problem). None of us use auto detail fps and I had set visible vechicles to 12 (there were 8 cars).
- Safety car came to track too easily. One of the AI drivers had engine failure but that should not be a reason for safety car. There was no other incidents that might have caused it.
Otherwise this is a great track.
I think the Lolas have that "drawing distance" problem - was mentioned in the Lola thread - and have it too on other tracks.
Fps on Lola's seem bad too
do you have another link to V1.02 , some mods are still using it. Ta Very much
mods: A&E Renault clio cup.
Any updates planned for this track?
*bump* AI need to be improved plus other issues detailed in previous posts. If this track is not to be worked on can we know please as someone will have to edit the AIW to make them better.
Sorry if this is obvious, but I thought this track was fantasy but others have said it is real. Which is it? My guess is fantasy because impossible to find anything on this in google. Am I wrong?
Fictional track made by ISI originally for rF1
If, then here... North Wingfield. Look at the map first Post (maybe) ;-)
Man, ISI made such great fictional tracks. I guess they are not making any new ones for rf2? I wonder if designers still work for them?
Designers doing Autodromo Mores and Indianapolis instead of fictional tracks
Knock Knock anyone home?
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