Brack Jabham
Registered
Love your work - thanks
rf2? did you remove old ones? Should be one only for each.
Hello Ales and Mrslfrsl,
i have to say i am not so much happy about the darche 911 weight distribution numbers in version 2.0.
46.5:53.5 default
or
44.8:55:2 maximum rearbiased weightdistribution are more values for a mid-engined car, than for a 911.
Version 1.97 was 44:56 (default) up to 39.5:60.5 (maximum rearbiased) which seem more proper numbers.
Best regards
(even road car doesn't have nearly as rearward distribution, newer the model the more front biased they go).
Great, great update! Thanks a lot, URD! The tires, character of chassis, brakes... all is fantastic.
Only one question... In the note (in user interface in garage) is written: Engine mapping 1- Safety car, 5 - Default Race, 12 - Power. But the value of the item "Boost Mapping" is locked on "1" and changes are disallowed. So is it really not allowed for these cars, or is it my misunderstanding or am I doing something wrong?
Hello,
Now you can go out in da Internet and search the weight distribution for the 911 (991) road car.
Let´s meanwhile take a look at some published/communicated data of some other race cars:
BMW Z4GTE (50/50), it´s predecessor the M3GT2 (46/54).Both front engined cars.
Cadillac ATS-V.R GT3 (49/51). Front engined car.
Mercedes SLS GT3 (48/52). Front engined car.
Lamborghini Huracan GT3 42/58. Mid-engined car.
Unfortunately we don´t have data for the 911 rsr (GTE) or at least fot the 911r (gt3) but there is a reason (rearbiased weight distribution) why for the new 2017 911rsr there will have probably a change in the position of engine and gearbox.
Also there is a reason why rhe 911 rsr can beat under wet conditions the Lmp2-prototypes and the Daytona prototypes (rearbiased weight distribution).
Best Regards
Like I said, based on data.
OK, thanks for explanation. So there is not possible to set it before race in garage, the only way is mapping a keys for increment and decrement mixture and then use them on the track, is it right?
I've done research on that subject aswell while making some physics for a league. As far as I was able to find out, the weight distribution of the 991GTE is very close or equal to that of the 458 GTE.![]()
+1
I think the balance between the player car sounds and other car sounds is a bit off. Lower player car by 10 to 15% and raise other cars' sounds by the same amount might fix it.
[NAR]Steve;429176 said:All cars are too low, not just the AI... but, I can live with it![]()
I would really like to leave it like it is. To me, it feels more or less balanced.