[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Well...the mixture range for the CR7 starts with 0.99 within 0.01 steps. With fuel mixture 1 you should get the former default, 1.0.

But clearly you don't, have you even tried running with fuelmix:1 ? It's SOOO lame to drive. And honestly I doubt than any of us two have the insight into the new engine features as Miroslav and Borda.

//Edit: I have no clue about the physics-files, I just tested the car to prepare for VEC S9 and decide which car to go for :P
 
The fuel mixtures are not ment to work like boosts.
It is a strategic or even tactical tool at times more or less. At some tracks you will notice a bigger difference than on others. It might rain or not, sometimes you will be stuck in traffic or you need to pass quickly. There are of course more situations where one can make propper use of it.

However I would not even touch the mixtures until you are on the limit with the car on the choosen track, only then IMO you can make the best use of it.
If you are on a sunday drive with inconsistent lap times, then yes I would agree, they might be useless for that. Otherwise I think they are quite usefull. :)

BTW thx for the comments and feedback guys. :)
 
But clearly you don't, have you even tried running with fuelmix:1 ? It's SOOO lame to drive. And honestly I doubt than any of us two have the insight into the new engine features as Miroslav and Borda.

//Edit: I have no clue about the physics-files, I just tested the car to prepare for VEC S9 and decide which car to go for :P
It`s just a math...;) When you start from 0.99 and add 0.01, what is the result?
 
I`m talking about the C7R, the FuelAirMixtureTable is still the same as it was with v1.97, that means, if you use 1.0 as multiplier, nothing is changed, right? Most of the values are not changed, but doesn`t matter, i was just curious how you can reach that differents.

//Edit: not sure, how i can explain what i mean...when you add fuelmix:1, then you have FuelAirMixtureEffects x 1. That means, nothing has changed. Above fuelmix:1 you`ll get 1.01, 1.02, 1.03 and so on...with fuelmix:12 you`ll get 1.10.
 
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From what I can see, the general torque and power multipliers in v2 are different, and the EngineMixtureSpecials didn't exist before.
 
As in RL at a certain point you reach the maximum efficiency. So a fuel richer mixture doesn't allways give you more power.
 
As in RL at a certain point you reach the maximum efficiency. So a fuel richer mixture doesn't allways give you more power.
Right. I guess most power is about lambda 0.85 in rl. But most engines run with more air. Lambda 1-1,5. But I don't know the range of race cars.

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I wasn`t talking about EngineMixtureSpecials, but about the FuelAirMixtureTable and FuelAirMixtureEffects.

Yes, but to my understanding they depend on the same mixture-setting, which is why we now get very different performance per trip.

Since you said this: "Most of the values are not changed, but doesn`t matter, i was just curious how you can reach that differents.", I just pointed these changes out :)
 
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What i was trying to tell you: fuelmix:1 is the same, as it was without EngineMixtureSpecials.

Fuelmix isolated, yes. But I now asume you understand how I could reach those differents :) Let's move on, we got the cars now we just need to get the best out of them. And I don't really think we disagree here.
 
Right, you just have fun on the internet now, troll :)

//Edit: Mmm, I like that "Ignore list" :D

First of all, i like to tell you, that Andregee isn`t a troll. I know him very well and he is a respectable person. Maybe there is a small language barriere, as it`s the same for me, who knows...

BTT:

Andregee tested the AM and you the C7R, right? Let`s have a look into the engine files:

C7R

EngineMixtureRange=(0.99,0.01,12)
EngineMixtureSpecial=(0,"Safety Car",,0.60)
EngineMixtureSpecial=(1,"Lean_1",,1.0)
EngineMixtureSpecial=(2,"Lean_2",,1.01)
EngineMixtureSpecial=(3,"Lean_3",,1.02)
EngineMixtureSpecial=(4,"Race_1",,1.03)
EngineMixtureSpecial=(5,"Race_2",,1.04)
EngineMixtureSpecial=(6,"Race_3",,1.05)
EngineMixtureSpecial=(7,"Race_4",,1.06)
EngineMixtureSpecial=(8,"Race_5",,1.07)
EngineMixtureSpecial=(9,"Power_1",,1.08)
EngineMixtureSpecial=(10,"Power_2",,1.09)
EngineMixtureSpecial=(11,"Power_3",,1.10)
EngineMixtureSetting=4

AM

EngineMixtureRange=(0.90,0.01,12)
EngineMixtureSpecial=(0,"Safety Car",,0.60)
EngineMixtureSpecial=(1,"Lean_1",,0.90)
EngineMixtureSpecial=(2,"Lean_2",,0.91)
EngineMixtureSpecial=(3,"Lean_3",,0.92)
EngineMixtureSpecial=(4,"Race_1",,0.93)
EngineMixtureSpecial=(5,"Race_2",,0.94)
EngineMixtureSpecial=(6,"Race_3",,0.95)
EngineMixtureSpecial=(7,"Race_4",,0.96)
EngineMixtureSpecial=(8,"Race_5",,0.97)
EngineMixtureSpecial=(9,"Power_1",,0.98)
EngineMixtureSpecial=(10,"Power_2",,0.99)
EngineMixtureSpecial=(11,"Power_3",,1.00)
EngineMixtureSetting=4

I dont know, if this is the reason for the various test results? By the way, the FuelAirMixtureTable of both are identical.
 
Thank you Juergen. I don't understand what's wrong to say that the mixture 1 setting is for safety car mode only because that's the description of URD ingame in the setup menu. Maybe it's wrong to say that 6 tenth lap time difference could be driver related. For me it's not because I can drive 100 laps and they all can differ for a few thens without a different fuel mixture setting. By the way I tested the Corvette at Lemans with 0 splitter and wing set to 6 and adjusted gear rations. Top speed with mixture setting 2 - 278/279km/h (testet 2 times )
with mixture set to 12 - 280km/h

My opinion is fix, that's not the way it should be. 10 steps of adjustment for 1-2 km/h on the fastest track of the world ?


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Thank you Juergen. I don't understand what's wrong to say that the mixture 1 setting is for safety car mode only because that's the description of URD ingame in the setup menu. Maybe it's wrong to say that 6 tenth lap time difference could be driver related. For me it's not because I can drive 100 laps and they all can differ for a few thens without a different fuel mixture setting. By the way I tested the Corvette at Lemans with 0 splitter and wing set to 6 and adjusted gear rations. Top speed with mixture setting 2 - 278/279km/h (testet 2 times )
with mixture set to 12 - 280km/h

My opinion is fix, that's not the way it should be. 10 steps of adjustment for 1-2 km/h on the fastest track of the world ?


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Can I ask you one thing that will determine if it's worth to talk to you further: Do. You. Have. An. Engineering. Degree? Do. You. Have. Any. Experience. With. Engines. At. All? Yes or no questions.
 
Can I ask you one thing that will determine if it's worth to talk to you further: Do. You. Have. An. Engineering. Degree? Do. You. Have. Any. Experience. With. Engines. At. All? Yes or no questions.

Do you have? You are writing very much but obviously do not have as much clue as you believe.
 
I quite like the cars (as before) although I often find them frustrating to drive. One of the reasons for this is that I think I often push them too hard to find laptime which isn't actually there to be found.

Is there any reason they're so much slower than the real life versions? Of course I'm not driving perfectly, but at most tracks the cars are *significantly* slower than real life!
 
I quite like the cars (as before) although I often find them frustrating to drive. One of the reasons for this is that I think I often push them too hard to find laptime which isn't actually there to be found.

Is there any reason they're so much slower than the real life versions? Of course I'm not driving perfectly, but at most tracks the cars are *significantly* slower than real life!

What do you mean by significantly? And what tracks?
 
I quite like the cars (as before) although I often find them frustrating to drive. One of the reasons for this is that I think I often push them too hard to find laptime which isn't actually there to be found.

Is there any reason they're so much slower than the real life versions? Of course I'm not driving perfectly, but at most tracks the cars are *significantly* slower than real life!

Remember that those cars are using the 2015 specs (2016 cars are considerably faster). If I compare my current times with a full tank and S8 tyres to real life times, I think they're pretty spot on. E.g. in Silverstone, I can do low 2.01's without trying to hard and I'm sure there are still some tenths to be gained.
 
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