[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

All the important physics work has received a huge upgrade--thanks!

One quibble--I wish there was a proper bonnet view, meaning at the eye level of the driver.

One question--is AI calibrated so that at 100% the cars drive competently as compared to the user car? Initial impression (very initial!) is that the AI is too fast suggesting that it was not calibrated...hope I am wrong. Even though these cars are popular online, they should still be fantastic for offline use and can be if the AI is calibrated.
 
Hi, Thank you for this wonderful update !!
I do not know if it's a bug, but the traction control does not work, I talk about what you have in the garage added: "TC options available now in the Garage"
I see no difference between the 3 options, someone had this problem? Sorry for my english
 
All the important physics work has received a huge upgrade--thanks!

One quibble--I wish there was a proper bonnet view, meaning at the eye level of the driver.

One question--is AI calibrated so that at 100% the cars drive competently as compared to the user car? Initial impression (very initial!) is that the AI is too fast suggesting that it was not calibrated...hope I am wrong. Even though these cars are popular online, they should still be fantastic for offline use and can be if the AI is calibrated.

I drove a session in Silverstone with 107% AI and I was fastest. Looks good to me.
 
Hi, Thank you for this wonderful update !!
I do not know if it's a bug, but the traction control does not work, I talk about what you have in the garage added: "TC options available now in the Garage"
I see no difference between the 3 options, someone had this problem? Sorry for my english

The option in the garage is a pre-set. You still need to activate the TC in the car (low, medium or high) to enable it.
 
Hi Ales, the email I used to purchase the mod and to receive all the updates is no longer available, do you think you can change it to my new one and resend the update link?
 
My only complaint about the update is that the external sounds are much too quiet. Other than that it seems to be a very nice update.
 
[NAR]Steve;429079 said:
My only complaint about the update is that the external sounds are much too quiet. Other than that it seems to be a very nice update.

+1

I think the balance between the player car sounds and other car sounds is a bit off. Lower player car by 10 to 15% and raise other cars' sounds by the same amount might fix it.
 
Hello Ales and Mrslfrsl,

i have to say i am not so much happy about the darche 911 weight distribution numbers in version 2.0.
46.5:53.5 default
or
44.8:55:2 maximum rearbiased weightdistribution are more values for a mid-engined car, than for a 911.

Version 1.97 was 44:56 (default) up to 39.5:60.5 (maximum rearbiased) which seem more proper numbers.

Best regards
 
Hi Ales, you may would share your actual skins psd files, to get the chance to expand the existing skins with all proper details, like number plate etc...?
 
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