What I got up to over New Years Weekend. Who'd have thought you'd find this going on on New Years Day! Inspired me to dig out some oldskool RF2 fun!
I have to say the rF2 Special Event last night has got me back into the Race Control events. Tough battle and 100% clean. LIVE: Racing for the Win - LMP3 Wet Race at Thruxton - rF2 Special Event Race.
Interesting video. A few things to keep in mind: Afaik graining isn't simulated in rF2 so you won't get that effect with hard tires in cold conditions anyway. IIRC AC and ACC simulate blistering and graining but I am not sure how accurate it works there either. One thing that allways strikes me aswell is the difference in the different compounds, not just in racing games but in reality. If you watch F1 for example you will notice that softer tires sometimes last longer with faster laptimes over longer stints compared to hard tires wich is completely backwards from my understanding of how it should work. And the explaination for this might be, that the differences between the compounds have become minimal. It's not like in the 90s or 80s when you had qualification tires that lasted one flying lap. Another thing I am not quite sure if it is simulated in rF2 is surface roughness wich can be very specific for a given racetrack and have a much bigger affect on the choice of tyres than the layout or temp alone. Anyway, there is still alot still do be done in that area in racing sims in general so I hope people give your video a look I really would like to see a big data table with laptimes, tire compound information and track and ambient temps. But this stuff isn't flying around on the internet.
SSS_Garage did it! He nailed it! He does it! And i love it! Thank you man! https://steamcommunity.com/sharedfiles/filedetails/?id=3155770738 Aston Martin DB4 Austin Healey 3000 MkII Bizzarrini 5300GT Chevrolet Corvette C2 Ferrari 250 GT SWB Ferrari 250 GTO Ford Mustang 289 Jaguar E-type Lightweight Mercedes 300SL Gullwing Porsche 904 Shelby Cobra Hardtop
Ticking 'GT Revival 1960i GT' in the Opponent Filter menu puts all the different cars on the grid so you not just driving against the same car as yours.