Interesting video. A few things to keep in mind: Afaik graining isn't simulated in rF2 so you won't get that effect with hard tires in cold conditions anyway. IIRC AC and ACC simulate blistering and graining but I am not sure how accurate it works there either. One thing that allways strikes me aswell is the difference in the different compounds, not just in racing games but in reality. If you watch F1 for example you will notice that softer tires sometimes last longer with faster laptimes over longer stints compared to hard tires wich is completely backwards from my understanding of how it should work. And the explaination for this might be, that the differences between the compounds have become minimal. It's not like in the 90s or 80s when you had qualification tires that lasted one flying lap. Another thing I am not quite sure if it is simulated in rF2 is surface roughness wich can be very specific for a given racetrack and have a much bigger affect on the choice of tyres than the layout or temp alone. Anyway, there is still alot still do be done in that area in racing sims in general so I hope people give your video a look
I really would like to see a big data table with laptimes, tire compound information and track and ambient temps. But this stuff isn't flying around on the internet.