[WIP] CART Factor

Thanks very much for this Mod, although for me like the WTTC and V8 mods in VR I'm sitting almost in or behind the drivers seat and the seat position is as far forward as it can go anybody know how to fix this as I like all these mods but the seating postion in VR makes them almost unplayable for me.
Thanks.
 
The answer to this is : go back in 1994-1995, find Tony George, and make sure that he and his "vision" ( :rolleyes: ) are neutralized.
This way, we'll have the chance to see these cars at Indy instead of the Crapwagons, and we'll have the answer to your question at the same time.
 
I'm ready to release Vancouver 98 track for this mod, but I can not contact the developers for get permission - their email is dead. Can someone help with this?
W.I.P.
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The answer to this is : go back in 1994-1995, find Tony George, and make sure that he and his "vision" ( :rolleyes: ) are neutralized.
This way, we'll have the chance to see these cars at Indy instead of the Crapwagons, and we'll have the answer to your question at the same time.
Lol...Well the cart / indy split aside I guess my question should have been which is most appropriate for Indy.
 
Lol...Well the cart / indy split aside I guess my question should have been which is most appropriate for Indy.
Hihi. Any post about CART is a good occasion to put the words "vision" and "crapwagon" in a sentence ;)
If I had to decide for a league race, I'd say Speedway. The Superspeedway wings were there to slow down the cars, and we don't care about that in a virtual event, do we ? The wings appear to be the same, except for the parachute aka Handford device.

Since I didn't get a reply to my PM and it's a beta after all, I'll leave some feedback here.
- no car selection icons
- bad front wing damage, the nose cone goes with the wing. instead, the wing should break into multiple parts
- possible wheel damage bug : IA car lost a wheel and kept going as if nothing happened
- driver model has HANS device
- driver suits are included, but don't fit the animated driver model
- some whites are glowing (firestone tire labels mainly)
- there's a gap between tire and rim
- missing skins and drivers
- dash missing information
- dash gear selection doesn't display neutral properly
- and IMO, 4096 skins are needed
 
Hihi. Any post about CART is a good occasion to put the words "vision" and "crapwagon" in a sentence ;)
If I had to decide for a league race, I'd say Speedway. The Superspeedway wings were there to slow down the cars, and we don't care about that in a virtual event, do we ? The wings appear to be the same, except for the parachute aka Handford device.

Since I didn't get a reply to my PM and it's a beta after all, I'll leave some feedback here.
- no car selection icons
- bad front wing damage, the nose cone goes with the wing. instead, the wing should break into multiple parts
- possible wheel damage bug : IA car lost a wheel and kept going as if nothing happened
- driver model has HANS device
- driver suits are included, but don't fit the animated driver model
- some whites are glowing (firestone tire labels mainly)
- there's a gap between tire and rim
- missing skins and drivers
- dash missing information
- dash gear selection doesn't display neutral properly
- and IMO, 4096 skins are needed

We have started a google document that is open to the public to make any comments if you can assist.
https://docs.google.com/document/d/1bpqv-RHweJCvlp3ZJ4LXEsyyiC1JwFNIaIJqUPPd9qE/edit?usp=sharing
 
thanks for your nice work. i really like to drive the good old CART series. besides the mass of positive points i only want to mention a minor critical thing which i recognized which is typical for human beings :-)
when i got into the car the first time trying to navigate the car arround long beach my impression was that i did not feel "connected" somehow. the steering input or at least the result on my car was slower than expected. one could say the car felt not alive or not as an open wheeler which should transfer the wheel input immediately. it felt as i was using a false steering wheel range and/or wheel lock.
i am using an accuforce wheel by with 570 degrees of rotation at my hardware. in rf2 under settings i am using even 570 deg under steering wheel range. when i need some tiny changes (sharper or smoother steering) i change the "steering lock" in my car setup which worked fine all the years.
The CART Mod is limited in this special part in setting up the car. thus i had to reduce my hardware steering to 380 degrees of rotation to get the impression that my steering input will be transformed to the car in front of my display. it worked that i was able to drive the car arround the course but i am still not happy with the compromise. i was able to solve the issue by changing my hardware settings especially the steering rotation but i want to ask whether there is something wrong/missing or ist the problem located at my end?
 
Thanks for the feedback, i will start creating a list of bugs and fiqure out how to update it on steam. Does anyone here know how updating mods work? do i just run the upload steam bat file again with the same name with a different version number? also will it auto update everyone's already subscribed mod?
 
Just put the new file in the folder, and delete the old one, then run the batch file.

For me, the car lacks grip in slow speed corners, it swaps ends really easy.
Also, for driver names, the Canadian ones should be CAN instead of CND.
 
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Just some feedback: Rear view mirrors on car are blown out. Everything appears almost white. It appears that what should be visible is there, you just can see it.
cheers
 
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