Zeh Drei Peo
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Thank God i'm not the only one. I almost went into a crisis yesterday.Is anyone else *ahem* off the pace? I am 8.4s off pace at Road America. These AI are ridiculously fast.
Thank God i'm not the only one. I almost went into a crisis yesterday.Is anyone else *ahem* off the pace? I am 8.4s off pace at Road America. These AI are ridiculously fast.
Is it my driving skills or are these incredibly hard to drive?
I often lose control mid corner with oversteer, what do I change in the setup to fix that?
I wonder what kind of tech info the original creators got their hands on, the only stuff i can find is the cart year books and the season rule books?
I'll try that thanks.Up the differential coast setting in small steps until it is neutral mid corner.
Really hard to drive these cars, I cannot remember when the last time was that I spinned so often during one lap. The Automobilista version is a lot easier to drive but I will try the differential coast hint.
They sure were a handfull to drive and I am glad that they aren't just some hop in and have fun cars. Don't forget that they had 900HP and that technology wasn't where it is now in terms of aerodynamics and especialy tire technology. Just to think that they drove a full race distance with those relatively huge cars, with sequential shifters battling each other at tracks like Long Beach makes you realize how crazy that series was.
You got to trim the car to your driving style until you can manage the oversteer. Don't forget to adjust the boost setting for different track sections. With the CART Extreme mod I allways had the feeling that the cars were a bit too gripy and a tad too easy to drive while accelerating out of slow corners. This version brings back the rF1 feeling with the great FFB and physics fidelity of rF2 and once you manage the car it's very satisfying. Just to wrestle the car through the last section of Portland is pure blizz. How fast the weight shifts, allways balancing the car on the edge over those bumps is something special for sure. The AI needs another look, in terms of how they interact with the player (awereness) and their speed/grip. I only tried the Reynard so far, but all seemed to work great despite the fact that there are only soft tires awailable. Not tried driving in the rain so far.
All in all it is a very solid mod as it is and I hope that it makes S397 how popular 90's CART racing is and how big the opportunity would be to finaly release the 1995 Reynard or even the March 86c. With all the other feedback given so far this could turn out to be just perfect.
If your using goodyears, it should warm up pretty quickThanks for the elaborate answer.
How many laps do you need to heat the tires up?
I also tried Portland but I was not really able to manage the fast left-right-combination in the end without incidents.Gotta work on a stable setup for these cars and try again. I’m glad that there’s a proper Cart mod available now.
Hmm any idea's on a easy way to make the ai more realistic to actual times in 1998? one example i was thinking of was look at average lap times at mid-ohio, and try to adjust the ai to run those laptops at 100% strength?
+1000Is it just me or is anyone else bothered by the lack of round tires and unsmoothed polygons? Yeah, I know, physics first and I agree, but... ugh, at least the tires could be round?