I am working on the AIW file and hoping to get it working well enough for a release soon. If I keep at it for this next week, it should be on Steam before the end of this month as a Beta. Very unfinished but working. There is so much left to do and many models and objects are place sitters and need a lot of fine tuning. More updates soon
Pit roads and area are laid out and I will adjust them and they will be done. I am also sorting out the garages. They will be on the two roads behind the pits. Hope to have 60 garage spots.
I found an old photo of a 1978 Ford Falcon, XC model and a GS. Did not realize it had some pit area buildings in the back ground. So I am going to try and build the 3. There are very few photos of the pit area empty. AIW file is working well with 40 car garage and pit spaces and the Skip Barber cars work perfectly. I will try the Camaro and F3000 cars later to see how they go.
Getting close...remember it will be a Beta v0.10.Lots to do. The only thing is maybe some guru's can improve the AIW file later. I will test in the real game and see how it plays first. Processing...live soon. Release inside a week all going well.
ONE OF THE BEST things about living in the Western USA, I get to see Mike's latest work while most of the world is fast asleep. Tick Tock there Laddie!!!
Hey everyone. The track is live on Steam. Please be aware that is is released as V0.10. There are a number of issues, none really serious. What I do need is some AIW guru to have a go. It works OK but fast cars like the IndyCars really mess up badly in some of the twisty stuff. Slower cars like the Formula Vee and the Skippy run quite OK. The is a multitude of updates to do but if we can get the AI working and fine tunes, I think people will not worry too much. https://steamcommunity.com/sharedfiles/filedetails/?id=2923716721
Sensational Mike can not wait to get on track…. It looks amazing, only one thing better than a Bathurst track… a stunning historic Bathurst track
1st, a few items. The AI can fall off the pavement where the parking lot exits onto the pit lane and get stuck. Next, if you do not intend to have a pitlane speed limit, set that number to something we cannot achieve like 400kph. Or include some marker for pit out/pit in where the speed limiter ends and begins. 3rd. 1st time up the mountain was eye opening how much more open it feels compared to the walled in modern version. and. AS PROMISED. Thank You my Friend.
Hey Dave, Yes I know about the pit lane exit....I am working on that today. It was OK then of course I may have changed something.... I want to get the pits worked out and also get the pit and start lights working. That will be my next update. Also the score tower.
I have very few photos of the pit exit area. I am going to rebuild around them as the current one is a mess. The start / pit lights will also be up soon.
Looking good Mike. The only thing off I've noticed so far is the Dunlop signage from the rear of the pits is upside down. Looking forward to when its fully finished.