Mike Cantwell
Registered
Mount Panorama, Bathurst, v0.40 released
* Added trees and bushes
* Re-mapped all walls and armco
* Re-mapped road edges and added some white lines
* Added new signs and texture maps
* Lots of small details and mesh repairs etc.
Next update;
* More trees and bushes and grass
* Start the outer terrain detailing
* Add outer roads where needed
Bathurst v0.30
* Large update
* Many new fences around the track
* New driveways around the track to houses
* McPhillamy Park details added
* Fixed a lot of issues with mesh
* Added details in pit lane and reduced speed hump height
* Added many new shrubs and trees around the circuit
* Increased frame rate over last release. This will be ongoing fine-tuning.
* Next update will be focused on graphics and colour palate.
Bathurst v0.23
* Minor adjustments
Bathurst v0.22
* Added the on-track sponsers,
* Redone the edge of the turn just near Griffin's Mount (Reid Park)
* Added 3D tyre barriers replacing all 2d
* Completely rebuilt around Forest Elbow and have to adjust so AI don't hit it (Yes the grass mapping is out)
* New AI (still refining) Thank you Manfred
The following update will be the 12th
Bathurst 1985 V 0.20 released.
Hopefully fixed the naming issue. Please let me know.
Bathurst 1985 V0.16
* Large update of pit area
* Added Start Light
* Added speed hump in pit lane (Textures next update)
* Fixed various textures and mesh around pit area
Bathurst 1985 Version 0.10
* This work is dedicated to my darling late wife, Sayuri Kobayashi
She has a memorial on the track and a pink cherry blossom orchard.
* This is a 1985 version of the famous Bathurst Mount Panorama track
* This is an Beta version, and there is still a LOT of work to do. I have released it in this stage as if I do not, I will keep working on it for another 6 months without releasing it. Please understand that.
FUTURE UPDATES
* The AIW file needs a LOT of work. Hoping to get it done by someone who know more than I
* Updates will be weekly where possible
* Many items are place holders as are textures.
https://steamcommunity.com/sharedfiles/filedetails/?id=2923716721
Mike Cantwell
www.mikestrackbuilding.com
Hey everyone,
I thought I would dig up an old project I have been putting off simply due to the size of it.
Bathurst 1985 was the first year of Group A and the last year with Conrod without the stupid Chase.
This will be a long term project. Updates as I get them done. I will be home for the foreseeable future looking after my wife so will make this time productive.
Currently working with mesh and getting into RF2. The only thing 1985 has in common with the modern track is the road and terrain. All walls, fences and buildings are different apart from the off house or two.
Mike

* Added trees and bushes
* Re-mapped all walls and armco
* Re-mapped road edges and added some white lines
* Added new signs and texture maps
* Lots of small details and mesh repairs etc.
Next update;
* More trees and bushes and grass
* Start the outer terrain detailing
* Add outer roads where needed
Bathurst v0.30
* Large update
* Many new fences around the track
* New driveways around the track to houses
* McPhillamy Park details added
* Fixed a lot of issues with mesh
* Added details in pit lane and reduced speed hump height
* Added many new shrubs and trees around the circuit
* Increased frame rate over last release. This will be ongoing fine-tuning.
* Next update will be focused on graphics and colour palate.
Bathurst v0.23
* Minor adjustments
Bathurst v0.22
* Added the on-track sponsers,
* Redone the edge of the turn just near Griffin's Mount (Reid Park)
* Added 3D tyre barriers replacing all 2d
* Completely rebuilt around Forest Elbow and have to adjust so AI don't hit it (Yes the grass mapping is out)
* New AI (still refining) Thank you Manfred
The following update will be the 12th
Bathurst 1985 V 0.20 released.
Hopefully fixed the naming issue. Please let me know.
Bathurst 1985 V0.16
* Large update of pit area
* Added Start Light
* Added speed hump in pit lane (Textures next update)
* Fixed various textures and mesh around pit area
Bathurst 1985 Version 0.10
* This work is dedicated to my darling late wife, Sayuri Kobayashi
She has a memorial on the track and a pink cherry blossom orchard.
* This is a 1985 version of the famous Bathurst Mount Panorama track
* This is an Beta version, and there is still a LOT of work to do. I have released it in this stage as if I do not, I will keep working on it for another 6 months without releasing it. Please understand that.
FUTURE UPDATES
* The AIW file needs a LOT of work. Hoping to get it done by someone who know more than I
* Updates will be weekly where possible
* Many items are place holders as are textures.
https://steamcommunity.com/sharedfiles/filedetails/?id=2923716721
Mike Cantwell
www.mikestrackbuilding.com
Hey everyone,
I thought I would dig up an old project I have been putting off simply due to the size of it.
Bathurst 1985 was the first year of Group A and the last year with Conrod without the stupid Chase.
This will be a long term project. Updates as I get them done. I will be home for the foreseeable future looking after my wife so will make this time productive.
Currently working with mesh and getting into RF2. The only thing 1985 has in common with the modern track is the road and terrain. All walls, fences and buildings are different apart from the off house or two.
Mike

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