Thanks....Not sure what that could be but I'll investigate it.
I haven't noticed the shimmering but I'll have a look. Things might change as S397 update the DX11.Many thanks. The track looks really great at night, and I love how you used different temperature lights. Some footlights have a warm yellow incandescent look, and some are blue/white like LED lights. There's a lot of shimmering/flickering coming from some of the white lights opposite the pits. Is this down to the DX11 post processing effects?
It was a few days ago and there have been patches since. It was probably a combination of the in-graphics settings I used clashing with the post-processing effects. I'll install the patches and have another look this weekend. Cheers againI haven't noticed the shimmering but I'll have a look. Things might change as S397 update the DX11.
Hi mate, after a reinstall of rf2 this issue has seemed to be fixed. So totally weird sorry.Thanks....Not sure what that could be but I'll investigate it.
I assume you deleted the files in cbash & shaders?Some very off effects when using DX11 version of the game. Was not able to grab a screenshot but it gets at times it goes completely across the windscreen.
View attachment 7447
I did experience the same thing today although I didn't get what time of day it was.Some very off effects when using DX11 version of the game. Was not able to grab a screenshot but it gets at times it goes completely across the windscreen.
View attachment 7447
It's probably a good idea to clear out the CBash & Shaders file each time they update ATM.This was a fresh install all new