[REL] Barbagallo v2.3 01/08/18

Many thanks. The track looks really great at night, and I love how you used different temperature lights. Some footlights have a warm yellow incandescent look, and some are blue/white like LED lights. There's a lot of shimmering/flickering coming from some of the white lights opposite the pits. Is this down to the DX11 post processing effects?
 
Many thanks. The track looks really great at night, and I love how you used different temperature lights. Some footlights have a warm yellow incandescent look, and some are blue/white like LED lights. There's a lot of shimmering/flickering coming from some of the white lights opposite the pits. Is this down to the DX11 post processing effects?
I haven't noticed the shimmering but I'll have a look. Things might change as S397 update the DX11.
 
I haven't noticed the shimmering but I'll have a look. Things might change as S397 update the DX11.
It was a few days ago and there have been patches since. It was probably a combination of the in-graphics settings I used clashing with the post-processing effects. I'll install the patches and have another look this weekend. Cheers again ;)
 
Some very off effects when using DX11 version of the game. Was not able to grab a screenshot but it gets at times it goes completely across the windscreen.

GRAB_001.JPG
 
yeah that's what I had see grabs a few pages back.. But I reinstalled rf2 and they went for some reason..
 
Some very off effects when using DX11 version of the game. Was not able to grab a screenshot but it gets at times it goes completely across the windscreen.

View attachment 7447
I did experience the same thing today although I didn't get what time of day it was.
I had road reflections on high after lowering them they went.
What I could work out is... it's the wet reflections coming through as black blobs even though it's dry.
Until the DX11 is at a more stable place I think we can expect to see some strange things like this.
If the problems persist after that Ill fix them.
 
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This was a fresh install all new
It's probably a good idea to clear out the CBash & Shaders file each time they update ATM.
Also, using DX9 tracks and then DX11 tracks/mods will also occasionally give you this issue, so best to clear those folders again if it happens.
 
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