I've been having fun with the Aussie Legends on native tracks. I noticed this track still has the issue with the final curb where the tyre sinks into it. Also, I made a post a few months ago about the lights shimmering. It still happens but it's to do with post processing levels as it happens on other tracks too. Thanks for all your cool work.
First post updated Version 2.2 now available on STEAM Version 2.2 Fixed AI driving through the big kerb at the last turn Fixed objects that didn't receive night lights Reduced the intensity of the night lights Added new real road and real kerb shaders Added new rain FX Replaced some objects changed some material settings. https://steamcommunity.com/sharedfiles/filedetails/?id=768933002 Enjoy
pretty much Adrian...check out pic in this link => https://www.speedcafe.com/2018/05/05/stewards-look-barbagallo-track-limits-ruling/
Thanks for the update Nibs. Did you change much near the end of the left hander. I was getting some stuttering there (I rarely get stuttering) with track detail on full but it seems to be fixed with it set to high. Also where the left hander transitions to the right hander, about 2 to 3 feet in from the left side of the track, I saw some AI (S397 GT3) doing left wheel wheelies. Like the left wheels were driving up an invisible ramp. I'll try and get some pics or footage.
One more thing about that curb. It used to be much shorter, they remodelled a few years ago and looks like they re-profiled it so it's not so rounded. The GSCE / ASM version of this track still has the short curb.
Found a little issue on the Club circuit. Final turn the first and last sections of the right hand kerb (unpainted bits) are not driveable. My right wheels just fall through.