Nibiru
Registered
Hey guys,
I'm very excited to say that Darren Blythe (from SimHQ) has given me permission to convert his Assetto Corsa track over to rFactor 2. For those that haven't seen his track it's the best barbagallo that's been made.
I have basically re-textured 70% of objects to fit in with rF2 and where I could I recycled ISI textures. I have made a few new animated objects and replaced some TSO's with ISI TSO's.
There is still a few things to do but here is taste of what's to come. Thanks to Papaosa for the awesome video
CREDITS:
Original Track: Darren Blythe
Conversion: Craig McDonald (Nibiru)
Objects: Darren Blythe, Nibiru, ISI
Textures: Darren Blythe, Nibiru, ISI
Cam File: Hexagramme
AIW: Hexagramme
Promo Video: Papaosa
The wait is over
First up thanks to Darren Blythe for making this track and then allowing me to convert it over.
2nd Thanks to Hexagramme for making the AIW
Also a big thanks to all the guys at xfactorracing.com for all the testing and downloading they did.
steam: http://steamcommunity.com/sharedfiles/filedetails/?id=768933002
v2.2
Fixed AI driving through the big kerb at the last turn
Fixed objects that didn't receive night lights
Reduced the intensity of the night lights
Added new real road and real kerb shaders
Added new rain FX
Replaced some objects
changed some material settings.
v2.0
DX11 Ready (I hope)
v1.0[/B]
Fixed the z-fighting tree last turn
Fixed z-fighting on small hut (last turn)
made the uvw mapping of the cube map on the windows smaller and reduced the reflectiveness
Lowered the lip around the track on the corners and race line.
Redbull tents now cast a shadow.
Re-textured the railing on the G stand
new cam file
replaced some trees
v0.91
AIW Fix (long track only)
v0.9
All rFactor 2 elements have been added
2 Layouts (Long and Short)
Nightlighting
realroad
terrain Radiosity Pass
new terrain shader
wet reflections
Animated objects
Billboard trees and shrubs
added grass verge
re-textured all objects
albedo maps
Ambient Occlusion maps made for some objects
Graphic detail settings (high, med)
Hope you enjoy and leave any feedback you find
Nibiru
I'm very excited to say that Darren Blythe (from SimHQ) has given me permission to convert his Assetto Corsa track over to rFactor 2. For those that haven't seen his track it's the best barbagallo that's been made.
I have basically re-textured 70% of objects to fit in with rF2 and where I could I recycled ISI textures. I have made a few new animated objects and replaced some TSO's with ISI TSO's.
There is still a few things to do but here is taste of what's to come. Thanks to Papaosa for the awesome video
CREDITS:
Original Track: Darren Blythe
Conversion: Craig McDonald (Nibiru)
Objects: Darren Blythe, Nibiru, ISI
Textures: Darren Blythe, Nibiru, ISI
Cam File: Hexagramme
AIW: Hexagramme
Promo Video: Papaosa
The wait is over
First up thanks to Darren Blythe for making this track and then allowing me to convert it over.
2nd Thanks to Hexagramme for making the AIW
Also a big thanks to all the guys at xfactorracing.com for all the testing and downloading they did.
steam: http://steamcommunity.com/sharedfiles/filedetails/?id=768933002
v2.2
Fixed AI driving through the big kerb at the last turn
Fixed objects that didn't receive night lights
Reduced the intensity of the night lights
Added new real road and real kerb shaders
Added new rain FX
Replaced some objects
changed some material settings.
v2.0
DX11 Ready (I hope)
v1.0[/B]
Fixed the z-fighting tree last turn
Fixed z-fighting on small hut (last turn)
made the uvw mapping of the cube map on the windows smaller and reduced the reflectiveness
Lowered the lip around the track on the corners and race line.
Redbull tents now cast a shadow.
Re-textured the railing on the G stand
new cam file
replaced some trees
v0.91
AIW Fix (long track only)
v0.9
All rFactor 2 elements have been added
2 Layouts (Long and Short)
Nightlighting
realroad
terrain Radiosity Pass
new terrain shader
wet reflections
Animated objects
Billboard trees and shrubs
added grass verge
re-textured all objects
albedo maps
Ambient Occlusion maps made for some objects
Graphic detail settings (high, med)
Hope you enjoy and leave any feedback you find
Nibiru
Last edited: