Released April 2022 Release Candidate Update

@Simulation_Player You are right, they surely are very visible, they probably would still be very visible in proper sunny lit scene. IDK why I thought it should be visible less, perhaps last sparks I saw were cold ones :D

Does this also fix the longstanding issue of the ideal racing line in the wet?

Wow really, I totally missed these lines in changelog. Does sound like something ! Roughness parameters didn't work correctly before, I guess it could be what has been updated. Although, I believe, it could not be entirely it, as I guess a lot of this whole wet racing lines stuff is also up to new features.
 
are you suggesting this for devs to set as default or are you recommending us users that to set NO. of effects = 256 ?
I'm curious to know your answer because i don't know how to set it up properly.
Click on the GEAR icon upper right corner.
go to SOUND, then number of effects, click & hold til it reaches 256.
 
Again: I know what a release candidate is. A beta test version. I've had this version on my rF2 for as long as it's been available.
Only with no previous version I had such a problem as with this one.

Onboard and driving sound is too muffled and too quiet. Engine sound goes down. Affects all cars, all!
The background noise is unnaturally too loud and sometimes also too strong or too loud, like tires-curbs-grass - i.e. the next thing on the track.
This does not fit in relation to the previously mixed good engine sound.
Just sounds amateurish! Kinda unfinished.

However,
the trackside sound, on the other hand, is excellent! Very well.

Sparks great who needs it.

I'll pull the rest of the update in these days, let's see.
So far, however, rather unsatisfactory in terms of what I've driven so far.
So, around a few times, sound onboard not my thing! Was better before.
Sound is important, also onboard. No fun without proper onboard sound.

Sound setting from onboard 25 (series) to 100, or effects from 64 to 256 doesn't produce anything audibly better for me.
(Creative Sound Blaster x-AE5)
Maybe 397 will give us a tip on how to get the sound settings right.
I haven't found a solution yet.
Remember, only the two cars in the TEST folder are fully updated. In the sound options reduce the Sound Effects to around 50% or lower. That will minimize the overly loud tire and curb noises.
 
Haven't tested the RC yet, but this is a very, very impressive changelog on all fronts of the software. There is so much stuff to test and discover that I don't know where to start. Maybe I should do what every sane person with good taste would do - running a full field of 1991 cars and admire the sparks. :p

Anyway, there is alot of very interesting stuff. This one cought me by surprise:
  • New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.
Very interesting to see the sound engine developed inhouse and not the use of something like FMOD. Once again, it's a very ambitious but also a strong move to keep everything in your own hands and add features as needed. I suspsect this will take a while until all the content and sound features are adjusted properly so people should take it with a grain of salt.
 
Wow really, I totally missed these lines in changelog. Does sound like something ! Roughness parameters didn't work correctly before, I guess it could be what has been updated. Although, I believe, it could not be entirely it, as I guess a lot of this whole wet racing lines stuff is also up to new features.

It very specifically mentions "rubbered in areas" when wet. We all know the groove effect increases grip, and continues (continued!) to do so when wet. Sounds like this has now been adjusted, presumably either to remove that grip increase or perhaps reverse it to some extent.

Hopefully this is the necessary existing-content adjustment and a new parameter will be introduced to override it for flexibility during modding.


I honestly don't know why you would even think about the surface roughness thing from this. Hey, would be great if that were cleaned up / fixed / explained, but if you read what it says there seems to be no reason to presume anything along those lines.
 
Don't do beta-builds if you plan to race online. That's a nice little rule.
Yes, my apologies - we got a good crowd in the end. It was just a little frustrating that I’d tested the server with my client earlier in the afternoon and came back to find it (client) updated with minutes to spare before Qualy.

Having skimmed the feature list, i’m looking forward to giving it a go in less time-critical circumstances.

<edit>especially interested to see if the VR menu/list issues (laggy setup screen updates etc.) have been fixed as I couldn’t see a specific mention of this in the list…(?)
 
Couple of things i would like to know / add on this update

1. What is HRTF is sound settings ?

2.The sound i tested on fpro (onboard engine specifically) feels like it lost its quality, too loud in someways(which thankfully can be tuned down with onboard settings).
idk how to explain it properly but onboard engine sound got worse.
Normal version is like listening to music directly via headphones
RC version is like listening to same music but you recorded it via your phone mic.(hence low quality).
i hope this analogy makes sense.

3. I can't gear shift on fpro(normal version only) , i can only go 1st or N or R.
I tried with BMW M4 class 1 , there gears are working.
I also tried assigning new keys to shift up but i can't go above 1st gear.

4. regarding sparks, for some underbody points(atleast I think they are underbody points visually speaking) the spark is generated a little bit forward.
example IMG >

IMG_1356.JPG


This is fpro (test version), these are sparks for front floor strake/fins and they are appearing a bit forward.

Sorry to give you criticism so early, i don't mean to put down your efforts. This so that all of this can be fixed earlier :)
 
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V. 1128 release candy.
Form Pro can no longer be shifted, gets stuck in 1st gear.
Form Pro Test, but can be switched.??
Onboard sound very dull, doesn't sound good. All other noises, tires, cranks, grass, etc. are transmitted too loudly.
Engine sound much too quiet in the cockpit....
Was much better before! Just sounds stupid!
This is the case with all cars! It's not possible!
Also, I had to restart Steam and rF2 at least 5 times before it was even playable again?
Either you do a fix or I'll switch back to the old version!
That's not how it works. Bad update, my opinion.
If so please without error...
It is a release Candidate to get feedback not an official release.
 
Click on the GEAR icon upper right corner.
go to SOUND, then number of effects, click & hold til it reaches 256.
I meant i can set the values but i don't know which number/value should i keep it. that was the question.
For now i'm keeping it at 256...since i don't see any problems so why not max out right ?
 
  • Added an option to set the amount of water on roads at the start of a session.
SO NICE, I use ACC particulary for this, finally a NEW FEATURE, I have asked it the 21th of May 2021, THANK YOU !!!
https://forum.studio-397.com/index.php?threads/latest-roadmap-update-april-2021.69532/#post-1067162
  • Sparks!
SO COOL, this feature is a must have !

VERY GOOD JOB, finally some good news, thanks to all the team ! If the new track is not a Formula E track, it's awesome, but I'm afraid it's a Formula E track....
 
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V. 1128 release candy.
Form Pro can no longer be shifted, gets stuck in 1st gear.
Form Pro Test, but can be switched.??
Onboard sound very dull, doesn't sound good. All other noises, tires, cranks, grass, etc. are transmitted too loudly.
Engine sound much too quiet in the cockpit....
Was much better before! Just sounds stupid!
This is the case with all cars! It's not possible!
Also, I had to restart Steam and rF2 at least 5 times before it was even playable again?
Either you do a fix or I'll switch back to the old version!
That's not how it works. Bad update, my opinion.
If so please without error...
Bad ? it's one of the best ever made, are you crazy ?
 
After testing for a while it seems that setting "Number of output channels":5 for 5.1 sound in player.json and 256 channels causes stuttering and dropped frames on my system. "Number of output channels":-1 (Windows default) and 64 channels seems to work fine, in 5.1 (finally!!!!) and without frame loss. I had to restore a copy of the player.json since the new sound menu doesn't show this option.
The ambient now is amazing, thank you guys !!:)
 
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