Hello sim racers,
The latest Release Candidate build of rFactor 2 is here! Lots and lots of massive changes have come as part of this new release, check out the full details on the release post below:
https://www.studio-397.com/2022/04/april-release-candidate-now-available/
Happy racing!
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Yes but there are 4 different settings under HRTF option.
which one will be better for me ?
It doesn't show the option because it is not an option. Now, you have the choice between headphones and speakers. Speakers will use the speaker setup from the windows settings, so if that is set to 5.1, it will use 5.1. There's a reason things aren't in the settings. Please don't try to do things in the player file that aren't there in the UI.After testing for a while it seems that setting "Number of output channels":5 for 5.1 sound in player.json and 256 channels causes stuttering and dropped frames on my system. "Number of output channels":-1 (Windows default) and 64 channels seems to work fine, in 5.1 (finally!!!!) and without frame loss. I had to restore a copy of the player.json since the new sound menu doesn't show this option.
The ambient now is amazing, thank you guys !!![]()
Not those options, the "HRTF SELECTION" option i was talking about.Simulation player
i have 5.1 surround so i chose 5 in the json, i dont use headphones(0 for headphones in json)
this is how i understand it.
HRTF uses a technique that filters audio based on your actual head shape. Every person has a different shaped head, so everyone perceives direction differently. Due to this, different types are available for selection. How you can identify that the set you've selected might be the wrong one for you? If you are directly looking at the source of the sound, but it sounds like it's actually coming from above or below, that's usually a giveaway. The same obviously goes for sounds directly next to you, or behind you.Not those options, the "HRTF SELECTION" option i was talking about.
Very interesting....are you part of S397?HRTF uses a technique that filters audio based on your actual head shape. Every person has a different shaped head, so everyone perceives direction differently. Due to this, different types are available for selection. How you can identify that the set you've selected might be the wrong one for you? If you are directly looking at the source of the sound, but it sounds like it's actually coming from above or below, that's usually a giveaway. The same obviously goes for sounds directly next to you, or behind you.
By default we ship three different ones, but if you happen to have a personalised dataset you can place that in your UserData\HRTF\Custom folder to select and use it instead.
Here's a good video for figuring out a personal one:
Very interesting....are you part of S397?
As for general sound settings:
I see complaints that engine sounds are too quiet and effects are too loud. I'd kindly point out that there are sliders to tune that to your personal preference in the settings.
Additionally, please make sure rFactor 2 was not lowered significantly in the Windows audio mixer. If that is the case, please undo it, and use the ingame master volume slider instead. Doing so in the windows mixer removes dynamic range so the game has to compress effects quite aggressively, causing strange fluctuations in perceived volume.
As for the most obvious issues: mixing. The engine was designed to be backwards compatible but obviously due to the very different nature of how it works, that means it will inevitably sound different with existing content. The only clear way to fix this is to update the content, so stay tuned for that!
Nice thank you very much and also for that windows mixer advise.HRTF uses a technique that filters audio based on your actual head shape. Every person has a different shaped head, so everyone perceives direction differently. Due to this, different types are available for selection. How you can identify that the set you've selected might be the wrong one for you? If you are directly looking at the source of the sound, but it sounds like it's actually coming from above or below, that's usually a giveaway. The same obviously goes for sounds directly next to you, or behind you.
By default we ship three different ones, but if you happen to have a personalised dataset you can place that in your UserData\HRTF\Custom folder to select and use it instead.
Here's a good video for figuring out a personal one:
HRTF uses a technique that filters audio based on your actual head shape. Every person has a different shaped head, so everyone perceives direction differently. Due to this, different types are available for selection. How you can identify that the set you've selected might be the wrong one for you? If you are directly looking at the source of the sound, but it sounds like it's actually coming from above or below, that's usually a giveaway. The same obviously goes for sounds directly next to you, or behind you.
By default we ship three different ones, but if you happen to have a personalised dataset you can place that in your UserData\HRTF\Custom folder to select and use it instead.
Here's a good video for figuring out a personal one: