Released April 2022 Release Candidate Update

Discussion in 'News & Notifications' started by Paul Jeffrey, Apr 13, 2022.

  1. davehenrie

    davehenrie Registered

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    Which cars?
     
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  2. davehenrie

    davehenrie Registered

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    I had reduced the Sound Effects under the Legacy Sound. But when I reloaded the sim, the sliders were all back at their default positions.
     
  3. AMarkham40

    AMarkham40 Registered

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    Yeah, I moved it to 100 before I initially posted.
     
  4. AMarkham40

    AMarkham40 Registered

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    Only car I have tried so far is the S397 Mercedes GT3.
     
  5. 2ndLastJedi

    2ndLastJedi Registered

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    Wow the spatial audio is really really good when just set to headphones! I could really place the car as i circled around it, with it behind then to the left and right and even to the front sounded great, could definitely place it was in front rather than behind. I do however need to lower the Ai engine volume level. I have raised the number of effects to 150, should i raise it more? What benefit will this give?
     
  6. 2ndLastJedi

    2ndLastJedi Registered

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    Performance is pretty bad, under 60 fps on a wet Sebring with ultra settings with my 3080/10600k at 5760x1080.
    Also after i finally got reflections to work it is so very shimmery, the track surface and puddles literally flicker and is really distracting.
    I had to restart 3 times before getting reflections to work, this is what i saw each start with a wet track preset, black puddles. 20220414120152_1.jpg
     
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  7. davehenrie

    davehenrie Registered

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    The more sound channels, the more unique sounds. IF your system can handle it, set the sounds to 256 and forget it. If you find stuttering or loss of framerates. Cut the number in half. Test again. Raise or lower til you find YOUR SYSTEM'S sweet spot.
     
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  8. davehenrie

    davehenrie Registered

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    Are the Driver Tags working differently? They are displaying overall position AND class?
     
  9. 2ndLastJedi

    2ndLastJedi Registered

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    Thanks mate, i will raise it and see how i go. I'm already suffering a bit with performance but turned off SSR and seems to have got back quite a bit, a positive side effect of turning SSR off is i seem to have removed the ugly flickering from the puddles.
     
  10. Lazza

    Lazza Registered

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    Do you mean the physics features? I don't see anything about sound updates for existing cars.
     
  11. davehenrie

    davehenrie Registered

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    Yeah, already crossing thoughts...thanks for the clarification.
     
  12. green serpent

    green serpent Registered

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    I'm super pumped to try the improved camera controls, I've been asking for this for ages! If it works as I hope the possibilities for making cool videos will be huge :D
     
  13. RaceNut

    RaceNut Registered

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    Very impressive list in this RC, nice work.

    I sense a major improvement in the sound engine itself and it's a great surprise. It's currently difficult to strike a good balance in various sounds without access to more sliders. The audio is obviously WIP but, the immersion factor is already improved significantly, imo.
     
  14. 2ndLastJedi

    2ndLastJedi Registered

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    Are we able to control individual audio channels? The wind noise and Ai engine is far to loud. Fully sealed tiptops shouldn't have such wind noise and the Ai engine is over powering the player car.
    I reduced the legacy effects to 50 and it helps but still needs to be set to player preference.
    3 channels for Ui volumes! No need for a hover button volume, lol, give more control to the player please.

    EDIT: I don't think the wind noise is actually wind noise but rather road noise! If i go on the grass it goes away, so it seems to be road or tyre noise but not tyre scrubbing.
     
    Last edited: Apr 14, 2022
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  15. Ricardo Diz

    Ricardo Diz Registered

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    Well done on overhauling the sound engine! What a nice improvement!
     
  16. strannikxxxxx

    strannikxxxxx Registered

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    Give the sound of brakes and transmission
     
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  17. bobbie424242

    bobbie424242 Registered

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    The other cars sounds drowning your car engine sound (that you can barely hear) seems to be largely car specific. For example there's this problem with GT3 (try it on Lime Rock with 16 AI GT3 for example).
    Also, I hope we'll get a separate slider to adjust sound from other cars as it can quickly get tiring to the ear, especially on headphones.
    Otherwise good job on the sound system improvements !
     
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  18. philrob

    philrob Registered

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    Simulation_Player
    From the release notes:
    HRTF support (Binaural headphone experience)
     
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  19. Marc Brink

    Marc Brink Registered

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    In-game replays are gone whilst the replays folder contains several replays.
     
    Last edited: Apr 14, 2022
  20. Simulation_Player

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    Yes but there are 4 different settings under HRTF option.
    which one will be better for me ?
     

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