Apex Modding GT3 - 2012 (v1.09 )

The Camaro doesn't Need an adapted driving style or oversteery setup because its based on real data and not on wrong calculated suspension geometry of the other Cars . There are physics issues and you can feel it in the Ffb driving slow with high angle steering. You have to push the Wheel against the the steering angle to caused by the inverted centerforce

Please, feel free to correct them, should be easy for you, by the fact they are the same as in the previous version 0.92, the physics are open, Yoss will certainly publish your corrected suspensions in next version.

Thanks and cheers.
 
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Please, feel free to correct them, should be easy for you, by the fact they are the same as in the previous version 0.92, the physics are open, Yoss will certainly publish your corrected suspension in next version.

Thanks and cheers.

+1 would be a nice contribution. Looking forward to do some test laps and give you my feedback [emoji106]
 
Please, feel free to correct them, should be easy for you, by the fact they are the same as in the previous version 0.92, the physics are open, Yoss will certainly publish your corrected suspensions in next version.

Thanks and cheers.
+1 just blocked a couple of days for extended test stints :cool:
 
Please, feel free to correct them, should be easy for you, by the fact they are the same as in the previous version 0.92, the physics are open, Yoss will certainly publish your corrected suspensions in next version.

Thanks and cheers.

I never said that i could create suspension physics, lacking of real data. I am here to give some basic inputs. But ok, i see its only ok when everybody says, hey great, amazing, oh my got and so on. I don´t know what wheel you are using, but with a more powerfully one, it feels really strange with the inverted centerforce in a tight corner and you dont need to be a genius to recognoize ,that this could not be correct.
 
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I never said that i could create suspension physics, lacking of real data. I am here to give some basic inputs. But ok, i see its only ok when everybody says, hey great, amazing, oh my got and so on. I don´t know what wheel you are using, but with a more powerfully one, it feels really strange with the inverted centerforce in a tight corner and you dont need to be a genius to recognoize ,that this could not be correct.

Don't take it personally, that kind of response to words that aren't absolute praise is the latest forum sensation.
 
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Is Andregee talking about the Force Feedback on his wheel is reversed? That would be in the settings on his end of course. Just sayin.....:)
 
I never said that i could create suspension physics, lacking of real data. I am here to give some basic inputs. But ok, i see its only ok when everybody says, hey great, amazing, oh my got and so on. I don´t know what wheel you are using, but with a more powerfully one, it feels really strange with the inverted centerforce in a tight corner and you dont need to be a genius to recognoize ,that this could not be correct.

As an advanced user and physics tester, you certainly know that the Camaro is the only car whose front wheels are of the same dimension as it's rear tires (but you didn't tell to help Ernie), so basically it's front end is more efficient than the front end of the other cars (it is like that in real life).

It would be very sad if ISI made cars, were not the best looking and driving cars available, due to the advantage of knowing the inner workings of the sim.

You can have whatever opinion on the mod as you want and post it, but Ernie had trouble setting up a balanced car, other posters tried sincerely to help him, you didn't help the least.

In the same way as you are free to voice your opinion on the mod, other posters can voice their tiredness of purely negative posts where you imply things that you ignore (the fact that physics are invented vs real data for ISI cars).

For your information, Yoss has contacts with real racing teams (with real car data, setups sheets, some telemetry data, etc., and a very detailed data base of the cars of this mod).

No one pretends this mod is perfect, very far from it, but at this point this mod doesn't need any more expert tester input (we had some very good beta testers who were able to give very detailed feedback), it needs real experts in tire modelling, suspension design, to bring next version to a higher level.

And yes, this mod was tested with a variety of the most affordable steering wheels (G25, G27, T500 RS, and Fanatec).

But feel free to post as many negative posts as you want.

Cheers, and have fun racing.
 
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I FINALLY had time to play with 0.930 this weekend; absolutely outstanding in every way, congrats! :)

Any update on the Bentley? I know, I know; I'm being greedy now :p
 
I had a great time @ Valencia with the 799. Power slides in 4th gear @ turn one! Incredible fun.:)
Really enjoying this car. Thanks for the update and continued support.

Randy
 
And yes, this mod was tested with a variety of the most affordable steering wheels (G25, G27, T500 RS, and Fanatec).
Cheers, and have fun racing.

Additional to the Fanatec equipement I use a self build motion rig (merged my rig with a SimX Stage 1 Seat). Du this I have a lot more feedback of the mod specially in the areas suspension and tire grip.
 
I did some more testing today. Most cars are superb.
Only in the bmw i have some understeer in quick corner i cant get rid of. Even with rear wing 1 it understeers in the rain in corner where all other car would oversteer with a similar setting.
Has someone else the same issues with this car?
 
I did some more testing today. Most cars are superb.
Only in the bmw i have some understeer in quick corner i cant get rid of. Even with rear wing 1 it understeers in the rain in corner where all other car would oversteer with a similar setting.
Has someone else the same issues with this car?

In real life you can't allways get rid of understeer in fast curves.

Sorry, wet tires in this mod are pending a revision, as wet racing in general in RF2.

Cheers and have fun racing.
 
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For those who find the SLS tail too nervous, just try reducing steering lock to 19º, it may help on very twisty and technical tracks like Mid Ohio.

Cheers and have fun racing.
 
In real life you can't allways get rid of understeer in fast curves.

Sorry, wet tires in this mod are pending a revision, as wet racing in general in RF2.

Cheers and have fun racing.

Sorry for the bad example with the rain. But its the same in the dry with slicks. I just cant get the Z4 even to a neutral handling.
 
Sorry for the bad example with the rain. But its the same in the dry with slicks. I just cant get the Z4 even to a neutral handling.
I havent done much with this car, you might have done all this but just in case since you only mention aero have you....
Lowered; Front slow bump dampers, springs, ARB
Raised same at rear
Lowered diff pre load.
Raised front tyre pressures.
(Edit) another option is to ensure front camber is optimal and then move rear camber away from optimal, thus lowering rear grip. These cars like many are very sensitive to rear camber change so it shouldnt take much. Morerear camber will assist mid corner at high speed, so poss go lower, that way you will get good accelleration-braking as a trade-off.
 
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Hiyay Wishmaster, having driven all of the Apex cars the BMW Z4 is easily the most consistently quick car for how I drive. All of the cars are fairly heavy understeerers on but still quick (BOP is exceptional) and unless you overdrive them, (guilty) the tyres last well too once you find a setup. Good advice as usual from Davidporeilly. Particularly for the BMW more ( meaning more negative) camber on the front will add to your problems of understeer. Do try more positive front camber settings, you might be pleasantly surprised. I find these cars are very sensitive to rebound settings and a high rebound on the front will again compound any understeer issue you may have. Good luck, they are very rewarding cars with persistence. Like all cars you can't get a good feel in 1 or 2 laps, 5+ laps is required to fine tune.
 
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