2024-01-03 - UPDATE v2.90!
Updated on workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=1213554944
Standalone download:
https://drive.google.com/file/d/1mRYpVYydtNxE4n6bWCftc1prRL7ZVBhl/view?usp=sharing
This changelog includes minimal amount of detail. Physics went through complete overhaul.
Special thanks to the participants of the Brianza Vintage 1000km event (2023) for testing and feedback.
Tyres:
- Small tweaks for tires sharpness (big tyres less sharp, smaller tyres a little less sharp, or no change).
- Changes to tires behaviour on damp and wet track (more grip in wet, less cooling on a damp track).
- Higher minimum tire pressures;
- Increased tire to road heat conductance power per tire pressure;
- Small changes to base grip coefficients.
Engines:
- Some small tweaks to fuel consumption for some cars;
- Engine revolutions impact for engine life tweaks;
- Radiator cooling and oil overheating effects to engine life tweaks.
Chassis:
- Almost all cars got their chassis partially or completely remodelled, resolved and improved.
Aerodynamics:
- Mostly unchanged, but some cars aerodynamics were slightly altered (lift, drag).
- Radiator settings and brake duct settings have more effect on cooling and drag.
- Increased draft effects to radiator efficiency.
General physics:
- Some changes in fuel tanks capacities and positions.
- Enabled aerodynamic and tyre force sensors.
- Modifications to undertray points to better match car shapes.
- Generally plenty of suspension changes to improve cars and accommodate to new/altered chassis:
-Anti-roll bars, springs, dampers, pushrod positions, wheel travels, packers, caster, camber and toe.
- Various changes through whole range, from steering, brakes, differentials, to inertias and engine braking;
- Some changes to various setup settings and their ranges.
Artificial Intelligence:
- Some general tweaks to AI grip, mostly to their damp/wet grip.
- General tweaks to AI usage of braking power, grip and cornering grip to adjust to updated rF2 AI.
Known AI issues:
- AI doesn't mind to just push into you and does not let go if you get in their way;
- They sometimes accidentally collide during overtakes and cause jams;
- Some AI might run out of fuel sometimes.
Extra:
- Tweaks to steering animation related settings to get steering in sim to match your wheel, improves perceived quality of physics and steering precision;
- Added upgrades to some of Proch cars (2.2L engines, bigger tyres).
- Mod manual with some more information is being prepared, you also can get good look at some specifications with CarStat 2.3.
Graphics/Misc:
- Cleaner windscreen.
- Windscreen rain drop refmap0 assigned (refractions in rain drops).
- Clearer cockpit gauge glass.
- Fixed Costin Nathan missing tach needle.
- Improved static dirt effect in albedo, alpha channels and specular map.
- Removed small dark circle ahead of left-front wheel arch.
- Shortened Descriptions in veh files.
- #40 Proch 70-CL had veh engine listed as 5L v8 instead of F6 2.0L.
- Sound balance adjustments between cars, and between power/coast (still old sound setup).
- Updated onboard cameras.