Me too, just finished watching this weekends Supercars Round and the Red doesn't look right to me but oh well!
Could it be because there are no pit lights on the entry to the pits? I ran a trace=3 on my test server and the last entries right before the crash were; 24.51s steward.cpp 2497: Could not find light "PITLIGHTIN" 24.51s steward.cpp 2502: Could not find glow "PITGLOWIN" 24.51s steward.cpp 5883: InitializeMultiSessionRules(): 24.51s specialfx.cp 3542: Entered SpecialFX::Init() Also had a look at the scn file to see if there was anything obvious there, the only thing I found was a missing "{" on line 154, just after the Stripes heading, dunno whether that would crash the server....works ok as is with SP and Dev mode. //-------------------------------------------------------STRIPES Instance=stripes_gridintl <=========== missing a { in here MeshFile=stripes_gridintl.gmt CollTarget=False HATTarget=False }
I am wondering if it need lights on the pit entry....the real track does not but online races may need them? I will add the pit in lights in the next update.
Updating the sponsors and so on...no too big a job. I will try and get out to the track on a fine day when it is empty and see if i can take some more pictures of the actual walls so they look better than the 5 year old and edited ones. Here is the tower...looking OK but not sure about the red
Just a quick update to QR with some sponsor changes and the tower colour. Released on Steam and it should update as mine did OK. I am redoing the pit lights as I think they are an issue with the online side of things...not sure. Working on Lakeside now for a while.
Lots of work on Lakeside, and I did a little comparison from photos I took back in 2008 would you believe. There is some fine tuning with the terrain on the track edge but over all it was quite good from an old surveyors topo map I found on an old forum....long gone now. Once I get the walls and terrain smoothed out I will upload the track as a very basic one and get some help with the new AIW file (SS ) With the AIW file working well it is just a simple job of adding the objects and then the ongoing fine tuning. Here are the comparison shots.....
Got the server working by following instructions in this post => https://forum.studio-397.com/index.php?threads/road-america-2016-v1-4.53483/page-5#post-954606 so Mike no need to put the pit entry lights in. @wrxxy fyi
Doing some fencing and walls......lots of adjustments to the road edge heights and elevations. Love the lighting in RF2. Some times the armco from behind looks so real. Here are some previews...
Cool...I am just getting the garages sorted so you know where to park the cars. I should be able to zip it and send it soon. Would you consider doing other layouts for QR later?