This is a conversion from a Stock Car Evolution track from around 2011. Road surface is upgraded to Realroad, including heaps more poly's. Not much has changed from it's original release. All of the objects stay as they were. I had to edit some of the lighter textures albedo setting to make the track look better. This track is primarily aimed at Leagues. Minimum time spent, as all the Oval tracks will take up to 2 years to get completed. There is only 1 version of the track, a League Version. I spent some time on the AI, and they race really well. For PICTURES, follow the STEAM LINK below. Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=657011133 Mega: Link here (Preferred download) Dropbox: https://dl.dropboxusercontent.com/u/16249967/Michigan_Oval_2016_v100.rfcmp Setup: See setups folder link below for all my setups Tracks by Machine Daytona | Dover | Kansas | Michigan | New Hampshire | Phoenix | Pocono | Texas | Watkins Glen Steam | Setups Folder
Thanks heaps love Michigan one of my favs Thanks for the set up but how do you implement it into the setting folder Cheers VehicleClassSetting="StockCar_2015" UpgradeSetting=(100,0,0,0) //VEH=MrCross.veh //UpgradeClass= //Configuration=4 //Brake Kit=4 //Inner Liner=1 //Wheelbase=0 //Steering Ratio=0 //Units=0 //Note: settings commented out if using the default [GENERAL] Notes="Fast and stable race setup.ÿCan get a bit slippery on the rear when pushed hardÿ36.6 possible in race trim. Only a very slight l" Notes="ift in the corners if any for 1 flying lap." Symmetric=0 //CGHeightSetting=0//12.52 in //CGRightSetting=0//52.6:47.4 CGRearSetting=19//49.2:50.8 WedgeSetting=0//-5.00 turns //FrontTireCompoundSetting=0//Speedway //RearTireCompoundSetting=0//Speedway //FuelSetting=67//18.0gal (35laps) NumPitstopsSetting=1//1 Pitstop1Setting=72//+18.0gal (35laps) //Pitstop2Setting=70//N/A //Pitstop3Setting=70//N/A [LEFTFENDER] //FenderFlareSetting=0//0.00 in [RIGHTFENDER] //FenderFlareSetting=0//0.00 in [FRONTWING] //FWSetting=0//1 [REARWING] //RWSetting=0//70 deg [BODYAERO] RadiatorSetting=39//40% //BrakeDuctSetting=8//80% Closed [SUSPENSION] //FrontWheelTrackSetting=1//61.50 in //RearWheelTrackSetting=1//61.50 in FrontAntiSwaySetting=13//1.750 in //RearAntiSwaySetting=0//Detached FrontToeInSetting=2//1/8-in Out FrontToeOffsetSetting=1//1/16-in Right RearToeInSetting=0//1/16-in Out RearToeOffsetSetting=4//1/4-in Right LeftCasterSetting=1//2.0 deg RightCasterSetting=17//6.0 deg LeftTrackBarSetting=0//7.000 in RightTrackBarSetting=32//11.000 in //Front3rdPackerSetting=0//0.000 in //Front3rdSpringSetting=0//Detached //Front3rdSlowBumpSetting=0//1 //Front3rdFastBumpSetting=0//1 //Front3rdSlowReboundSetting=0//1 //Front3rdFastReboundSetting=0//1 //Rear3rdPackerSetting=0//0.000 in //Rear3rdSpringSetting=0//Detached //Rear3rdSlowBumpSetting=0//1 //Rear3rdFastBumpSetting=0//1 //Rear3rdSlowReboundSetting=0//1 //Rear3rdFastReboundSetting=0//1 //ChassisAdj00Setting=2//+1 in //ChassisAdj01Setting=2//+1 in ChassisAdj02Setting=10//Max //ChassisAdj03Setting=0//1 //ChassisAdj04Setting=0//1 //ChassisAdj05Setting=0//1 //ChassisAdj06Setting=0//1 //ChassisAdj07Setting=0//1 //ChassisAdj08Setting=0//1 //ChassisAdj09Setting=0//1 //ChassisAdj10Setting=0//1 //ChassisAdj11Setting=0//1 [CONTROLS] //SteerLockSetting=8//720 (23) deg RearBrakeSetting=6//56.0:44.0 //BrakePressureSetting=56//85% //HandfrontbrakePressSetting=0//0% //HandbrakePressSetting=0//0% //TCSetting=0//1 //ABSSetting=0//1 [ENGINE] //RevLimitSetting=7//9,500 //EngineBoostSetting=0//1 EngineBrakingMapSetting=1//1 [DRIVELINE] FinalDriveSetting=26//3.60:1 //ReverseSetting=0//2.62 (9.42) Gear1Setting=0//2.62 (9.42) Gear2Setting=10//1.93 (6.96) Gear3Setting=36//1.30 (4.68) Gear4Setting=0//1.00 (3.60) //RatioSetSetting=0//N/A //DiffPumpSetting=0//0% //DiffPowerSetting=0//100% //DiffCoastSetting=0//0% //DiffPreloadSetting=0//1 //RearSplitSetting=0// 0.0:100.0 [FRONTLEFT] CamberSetting=100//5.0 deg PressureSetting=0//15.0 psi //PackerSetting=9//0.562 in SpringSetting=32//1200 lbs/in //SpringRubberSetting=0//Detached //RideHeightSetting=5//3.625 in SlowBumpSetting=0//1 FastBumpSetting=0//1 SlowReboundSetting=19//20 FastReboundSetting=19//20 //BrakeDiscSetting=0//1.000 in //BrakePadSetting=0//1 [FRONTRIGHT] CamberSetting=70//-2.0 deg PressureSetting=20//25.0 psi PackerSetting=17//1.062 in SpringSetting=24//925 lbs/in //SpringRubberSetting=0//Detached //RideHeightSetting=13//4.625 in SlowBumpSetting=4//5 FastBumpSetting=4//5 SlowReboundSetting=9//10 FastReboundSetting=9//10 //BrakeDiscSetting=0//1.000 in //BrakePadSetting=0//1 [REARLEFT] CamberSetting=53//1.8 deg PressureSetting=0//15.0 psi //PackerSetting=13//0.812 in //SpringSetting=12//350 lbs/in //SpringRubberSetting=0//Detached RideHeightSetting=16//6.875 in SlowBumpSetting=2//3 FastBumpSetting=2//3 //SlowReboundSetting=4//5 //FastReboundSetting=4//5 //BrakeDiscSetting=0//0.709 in //BrakePadSetting=0//1 [REARRIGHT] CamberSetting=5//-3.0 deg PressureSetting=20//25.0 psi //PackerSetting=18//1.125 in SpringSetting=23//700 lbs/in //SpringRubberSetting=0//Detached RideHeightSetting=22//7.625 in //SlowBumpSetting=4//5 //FastBumpSetting=4//5 SlowReboundSetting=9//10 FastReboundSetting=9//10 //BrakeDiscSetting=0//0.709 in //BrakePadSetting=0//1 [BASIC] Downforce=0.500000 Balance=0.500000 Ride=0.500000 Gearing=0.500000 Custom=1
Just make a 'dummy' setup ingame, go to your UserData/player/Settings/Michigan folder, open the dummy.svm w/Notepad, Copy/Paste those values^^ overwriting the existing ones..
hi machine, thanks for one more oval track i have found other oval in a brazilian league NEO BR they make conversion from VHR-stockcar tracks of rfactor 1 to rfactor2 for Indy and nascar http://neobr-av.com/campeonatos/t1-2016/neobr-indy-n1/
I have been in touch with these guys just a couple of days ago. They have converted just for their own league use. We spoke of working together on the conversions. But they would be conversions from my own Stock Car Evolutions tracks. I had a few tracks which I never released for SCE. Dover and New Hampshire were totally new tracks never quite finished and released. Texas, Las Vegas & Pocono and others had updates, like added tarmac from track to inner wall, added apron banking. All these things on top of totally new layouts with correct radius transitions which most Stockcar mods did not have. Most used the old converted NSR tracks (JNS) They were good in their time, but most leagues changed grip values to make 2 racing lines.