Hi all, wanted to show you my first project for rFactor 2, Symmons Plains Raceway. It was originally going to be an rFactor 1 track then ported over too rF2 but i finally bought rFactor 2 on Thursday and loved it immediately so wanted to move this project to that platform as a primary. Nothing in this video is final a lot of the textures are just placeholders wanted to get the 3d of the track finished before starting on textures of my own, all screenshots and videos are currently in rFactor1. My other project Silverstone Circuit will now only be released for rFactor 1 because of ISI's announcement of their own, the plan for that is to be released sometime in early July as soon as my university sorts out the Paperwork to sign over the Intellectual Property to me. I can be followed on Twitter @WHAT21A where i will be posting regular updates of the tracks progression and on my website as soon as it's built http://www.whata-designs.com. Video's of my tracks can be seen on my Youtube Channel http://www.youtube.com/user/What21a also. Shaun - WHAT21A
YES another V8 track coming to RF2 love it! Looks great so far top work, my small meaningless advice is make sure you get Real Road functional and working correctly (road and curbs) and also pay extra attention to the AIW and make sure the AI are good Thanks for the effort, looking forward too it
Very impressive and thanks for focusing on a track we aren't going to get anyway from ISI!! I am glad you are paying extreme attention to details of the track surface, camber, bumps, etc. Not sure if you are a texture, lighting and graphics afficianado, but if not, I'll bet there are people on here who would help you with those aspects of the track package. We need to hook people together more who can combine talents! You could likely help people who are graphics experts with track layout details and issues. When the two talents are combined (very rare to find them in one person), we get awesome professional-quality tracks.
rF2 Update So i spent the last couple of hours becoming familiar with rF2 and the way it works. got all the max shaders sorted and got real road working on the track surface, There are still a load of bugs which i need to fix and a load of changes i want to make but here's the track now in rFactor 2's viewer. Shaun - WHAT21A
Modders and Painters Co-Op Buy software and realtime a class room of novices paying a modder or painter. No permissions needed............ lopl
Thanks for your efforts WHAT Undulations look good (not that I've ever driven them) I look forward to more news I drove past there a few hours ago. Fun Fact: They're widening the nearby highway. A scratch Symmons in rF2 and a wider bit of Midlands Highway: Good times for Tassie
Been playing with the lighting engine getting to know how everything works, also relofted the main track area and redone the track lines to take advantage of the decals. going to finish the pitlane buildings next and get strarted on the outfield area's.
Completely restarted the pitlane building, thought i'd do it in full 3d this time see how the engine handles it if not will revert back too flat with textures. Also going to completely redo the runoff area's of the track to take advantage of the material blending features in rF2. Easier to completely restart it than adjust the current mesh as it doesn't have the supporting geometry to effectively utilize the blending.