I'm not sure, at the last build release I went to default settings for everything....player.json....controller etc, although I may have my amd settings over-riding some rf2 stuff, it works for me
hmmm I'm curious, could you take a screenshot from AtlantaMP? and see if trees look like they're suppose too.
Hope Steve doesn't bother if I try to fix trees... (I think that he's the author) WIP Just need to make it rotate again and its working as it should... Steve if you want the new GMT after being fully working contact me
Hum reading from beggining I realise that he's not the author... Someone know the guy? Its someone from this forum?
Digga is the author, but I know from his Road America release he is more than happy for anyone to update and improve his tracks.
Yes, if tracks like feels3's and this one could all be optimized to work on the same settings as the core ISI content it would be delightful.
Problem is solved and the trees are now working as they should. I've tried to contact the author with no sucess yet... Trees have never looked better thanks to 3ds max... At least in my PC ...
I just gave the international NC version a go. Fantastic race in the 370Z with the AI set to 103%. I could keep up, but passing was very difficult. Perfect! The only problem I saw was either an invisible object or a hole in the track after the second chicane that a couple of the AI hit.
Thank you guys but what I did was very little compared to what was done by Digga. The screens that you see in my post are not exactly how it looks in single player. The tonne mapper its not the same I believe... That's why I keep saying that the old HDR config was "better" in some points... I already contact with original author and send him the new files so just wait a little.