same exact template. The only difference is you can add a file that ends with Wing (SPCL1_101Wing.dds) to color the wing. Let me know if you need help
I honestly can't recreate this. I've tried a bunch of different settings. I suppose it could be related to how the flexible chassis pTool muddled with the steering arms, but that's just a guess.
Thanks again Plick. Downloading 9.2 now EDIT Dude. Take these to Lime Rock uphill chicane and try for 1:01 This is friggin awesome. Plick, your the man
One thing I noticed not sure if others have already noticed is that there appears to be an LOD issue with the rectangle where the license plate normally goes. Seems to pop in and out but of course doesn't bother me but not sure if anyone noticed or if would want to know or like me sometimes I see something then forget to report. Anyway, no big deal just noticed it. Also I confirmed I do NOT have auto detail FPS on. Only other thing is that it is hard sometimes to see brake lights because the red is already very bright so not sure if possible to make the red darker with brake lights off so easier to see where other drivers are braking.
I can confirm license plate LOD issue. Pops in and out. Brake lights are difficult to see but for me it is like that with quite a few mods. HDR on
Yep, the LOD issue is definitely a bug. I haven't been able to find the root cause. All of my LOD meshes look good and the .gen file doesn't appear to have any errors. This one might be beyond my skill-set to fix.
Wow, what an amazing championship could be had with these cars! I've never been interested in "modern" race cars but these things are incredible and you have so many great tracks to drive them on. Barbagallo, EuroRing, Lime Rock Park, Loch Drummond Short, Mid-OH Chicane, Mills, Mores, Motorsport Ranch, Neva Ring, Oran Park, Phillip Island, Putnam Park Chicane, Thuxton, Toban, Topeka, Tres Millas, etc. etc. etc. I'm planning to design a single player championship with accelerated tire wear, etc. to really give these guys a workout. Question for the group. Where is the best place for me find out where these cars (or non-supercharged spec as I expect they are much more actively raced) are raced in real life and rules, race format, etc. etc. etc.? Edit - Sorry nevermind I think I found it --> Link
I've tried the 0.92 version : for me, it's almost perfect (except, perhaps, AI and sixth gear-no great difference between fifth and sixth) ; don't change anything! As we say in French, sometimes "le mieux est l'ennemi du bien" (= "better is the enemy of good") lol For the grip, you can change (in General> Aerodynamics) the Rear DownForce (2 by default) : from 1 to 4. Huge thanks to PlickBadger for this car.
FYI - I'm uploading v 1.42 of the Clio SC (Slow Car) classes. There was an error in the spinner.gen file of v 1.41 that wouldn't allow you to view them in tuning and add visor. I'm also adding Clio SC3, which will be an excellent match for the regular Spec Miatas
updated Clio SC (slow car) classes v1.42 Fixed spinner gen issues Added SC3 class for competition with SpecMiatas These are also setup in GetMod. The SC3s are pig slow off the line, but they are quite a bit easier to drive than the SMs - should provide some close racing
I spin all the time because of lift oversteer. Anybody else having problems with this? Does it work as supposed to and I just don't get it?
Nice, I'll give Snetterton a go after I get these a-hole customers, from my real job, off my back uploading v.93 now change list gear ratio/gearbox file name fixed - thanks MJP very slight grip decrease [~2% less grip] very slight power decrease [4 HP less] brake light fix