I ran few laps in Formula 2 to post my times on rf2 rank, and all my practice laps are down the drain, they aren't saved in the cch file... Something odd is going on
There's something wrong. I don't have as good hardware as you and I get more fps (40 on avarage) with higher settings...
At limerock, croft, poznan and malaysia I am getting 80 avg fps with almost everything maxed. This track simply kills my pc.
The same happens to me, all tracks fine except for Silverstone, too slow when going through the buildings areas
The quality is great (best track ever made by ISI and by far), but the framerate is so bad that it doesn't matter how good it looks, because it's unplayable in almost all systems. And if I reduce graphic settings it won't look as good anymore, making it look like some random mid 2000s game. We can see here howa lot of people with good PC specs are struggling to go over 30fps in race conditions with decent gfx settings (not even maxed out...), so it's not a casual problem. Performance is very important when determining the quality of the graphics, you can't ignore that...
Yes, it is a better quality track, it's going to do that on the same settings. For textures alone: High on Silverstone is Full on LRP, and Full on LRP could equate to even less on some other tracks. We possibly should have added an Ultra setting above High for Silverstone to use, and made High Silverstone match High LRP.
Tested again with enviromental reflections off: low 36 fps (at pit), high 61 fps (vsync on), about 50 on avarage. With low enviromental reflections I had: low 25, high 56 and 40 on avarage. Otherwise settings were the same (except videos off but that hardly matters). Pretty big difference I can also report that Corvette ffb is really good in low speed corners atm.
Only if there is no intention to eventually update the other tracks to the level of Silverstone and it will always be an anomaly. But yes, "High" should in the end mean the same thing at all ISI tracks.
Hi guys -- I think i found an acceptable solution to my performance issues. I reduced the number of AI from 30 to 20 (21 including me) and reduced texture from max to high, keeping track detail at max. I also lowered driver detail to high and opponents to high, and turned road reflection off and kept environmental reflection to low. I have shadows at max. This gives me a solid 44fps at the back of the starting grid, rising to around 55-65 elsewhere on the track, peaking in the 80s. This is fine for me. Textures at max is a killer, as is ER at high. I think the extra cars (30 before) caused bandwidth issues in the GFX memory, maybe it is too much for my 2GB 680GTXs. But suffice to say I am now a happy bunny.
Of course it isn't going to look as good, and give better performance when you reduce settings. Causality. People with good specs can run it at a similar graphical level to what they would get at LRP, with FPS. People with great specs, recent machines, can run it even better, with FPS. I don't know why suddenly we should be going backwards, when until now the main thing most people have said needed to be improved is being improved. This is as of right now a 2013 software title, next year it'll be a 2014 title, you're not going to get good looks and performance out of an rF1 PC, things still run with the minimum settings, but won't look as good. Over the years a minimum spec pc can probably always run minimum settings, a 2012 PC which could 'run' rF2 maxed out in 2012, might end up having to reduce settings as things advance. We're about 18 months of changes here. These are facts. It's not brushing it off, I'm being fully accepting of it existing. Yes, if you want FPS and your system cannot do it on full settings, you can't use full settings to get those FPS. It's like a pendulum and it cannot swing both ways at once. There's many factors that can cause this, including us needing to optimize (I've never denied that, by the way), but if you want software to run at higher FPS, you need lower settings and visuals, that is common sense and something no developer can change. And as I've already said, when other titles are talking about limiting AI to low numbers, it should give you an indication of where you might even want to limit your race settings in rF2 with what might be a better looking experience when you do so. It is a balancing act for you as a user, I understand that. And all I can do is to ask you to reduce settings right now if you need to, because you're the only person who can do.
Yeah, Athlon X4 and GTX 560 SE here, and I get more than 45 FPS during the day. I would turn off AA and HDR.
Good to see. Have mentioned limited AI in other titles a few times, thought it seemed obvious how much difference that meant it made. Guess it wasn;t really clear. My last post mentioned it.
So is the greatest strain processing the extra geometry on the cars and textures, or the CPU working out the AI calculations (BTW which I think are excellent). I understand both have an impact, but think the former has the greatest impact.
Yeah I've done that already. Sorry, I just forgot to write it down. Maybe I'm dropping it to Medium. But rF2 could need individual settings for each track, so that I don't have to change it myself everytime I change track.