Not sure if this is same thing you just said but I have to double fuel to finish race. I.e. for 5 lap race I need estimated fuel for 10 laps.
I like how after 1.07, this track is still at a solid 60fps compared to some other tracks at 35-40fps. A credit to Mario.
You right.. the value is 5.223 km. in next update i will fix.. thanks Thanks all for the positive support. unfortunately my professional situation is not good here in europe. Who wants to make a donation is welcome in mj-multimedia.net. Direct LINK for donation
OK it's on now! I am going to run f2 again today (been doing f1 ; don't laugh). And then I am going to do Clio. Stand by... Most likely answer is that I am slow. LOL.
There are a few problems with AI. One is they seem to slow down unexpectedly sometimes for example when coming onto final straight and makes no sense. The other is AI is often getting piled up on the sharp left hand turn with the boulder on the inside corner. I am getting full course yellow nearly every other race. Please fix and I will donate OK I am going to donate anyway but please fix. Where do I donate again? Thanks.
Thanks for the bugs report Kknorpp001. I need to remake AIW file maybe in next update. to make a donation is mj-multimedia.net. Direct LINK for donation
I feel for you, same things here too, only way to find work seems to be to learn something new, but things will get better eventually!
Hello, Mario. Just sent donation. Please let me know if did not go though. FWIW - I believe graphics are fine but fixing AI and cameras will bring much improvement. Please keep modding. There are lots of mods out there but very few as good and Mountain forest. Have u done any others for either rf1 or rf2?
thanks Kknorpp001, next update will better grass, road edge and trees and other textures. The AIW and cameras need to be rewriter. if someone is good at making the cameras and AIW I would appreciate the help.
I make tests in my "sandbox" track. I use my script Random Vertex painter. For terrain i use random Alpha and color. For trees is random vertex color. stones blocks have vertex color to. values must be very light so that the color does not change much. The images use a custom HDR profile and exponential fog.
Great looking Mario . The other week I was driving this track in reverse, it's just as fun. Is there a possibility of a reverse version too, if not loads of work? Keep it up.