Did you have any luck with narrowing the corridors, shiet?
Right now I'm doing the wet road reflections, after that the corridors. Doesn't seem too complicated.
Did you have any luck with narrowing the corridors, shiet?
Cool.
No that's right, the corridors are actually very easy to work with, and can really help a lot if you have troublesome spots around a track.
Well this was a sucker. Not that one corner but all the others. Have you noticed that almost all the curbs and most of the runoff areas were in blue (not driveable by AI)? I had to manually correct them because the "find corridors" menu didn't do that for some reason.
I've not looked at your files, but check your TDF file. If you want Kerbs or runoff areas drivable by the AI, then set the line for that material from "Legal=false" to "Legal=true". Find corridor option should work for these then. Sorry if you already did it all manual.
Thank you for making track, will play it soon.
DJC
Thanks for the info... next time.
another thing: I would like to make realroad presets, is there any kind of rule what is considered as light/medium/heavy preset? How many lap, which car, realroad time scale etc?
Well this was a sucker. Not that one corner but all the others. Have you noticed that almost all the curbs and most of the runoff areas were in blue (not driveable by AI)? I had to manually correct them because the "find corridors" menu didn't do that for some reason.
I had manually done that work already in one of the previous versions, allowing the AI to use the least "lethal" curbs as drivable surfaces etc.
"Find corridors" will have overwritten those old corridor tweaks.![]()
1. in wet conditions the cars go too wide in T3. Is this an rF2 problem (I saw threads about "rF2 AI sucks in wet") or AIW problem?
Did you make other changes to the AIW than corridor tweaks, shiet?
The fast path you did is very good, but I've found a few places where it could be improved.
Not by recording an entirely new path, as yours is very good and smooth, but simply by tweaking a few WPs manually while looking at the speed calculations.
My feeling is that the AI is still a little bit slow overall, even on higher strength settings.
Try again please.![]()