ive gone the hole mod only thing might be from codemasters are some logos on the track but do not match when compaired to the codemasters textures so if they are they have been edited the car is scrach made as they are every year and its a very nice car i do not see him making money anyway so none of this matters and we all kow RFT in rfactor1 was the best 3d cars always an we should welcome them to rf2 and hope they finish the mod you load rfactor1 there is about 200 players on this mod that would be cool if all them drivers put there hand in there pockets and come to rf2 also. ps lotus f1 also use RFT cars http://www.mcsatorna.hu/webimages/2012/06/szimul__tor.jpg
car are ok lil poor graphic have but track omg shame pumping much car jamping in all corners so there need Subaru impreza I guess lol
try melbourne or monza i will put them on autodownload today its good but the bmw f108 isi drive nice on all tracks and the graphics are better.
where to find HDV file? (can you tel me location?) I found "CGHeightRange=(0.259,0,1)" in rtrainer.hdv, delete this line?
this mod is a mess heaps of bugs with random crashes and the car scrapes along the track it really needs a lot of work done before your release anything else f1ligue is a hell of a lot better and both are in beta
I think the main difference between the two mods are that f1ligue published a demo while the RFT is actually a beta which will be changed. (Somwhere I read something like that... but maybe I'm mistaken) I think the biggest problem with RFT is that this "CGHeightRange" thing. I really like the behaviour of the car exepct that strange rattle of the ffb in corners which is caused I guess from the low ride height. The model and sounds are just amazing. The other big problem is that the locking wheels. At the highest downforce at the beggining of the braking zone I cannot push the brake 100% (nor 75% or 50%) because the wheels are bloking immediately. That's not real imo. I say it's a normal thing at the end of the braking zone, but not when I starting to brake with maximum grip/downforce. The other aspects of the mod (Behaviour in corner exit, overall grip and downfoce) I think are real. (I didn't drive a F1 car.. only whatched onboard vids). Hmm.. or maybe a bit higher downforce can be better (in point of view or reality), but I think it is okay as it is now.
its not the CGhight i drove the rft 2011 f1 mod for rf2 last night and its very good i think with the rf1 mods the demo or beta mods always the same AI drifting everywere ect i think the full mod like the 2011rfmod will drive nice.