Why is the steering so bad?

Discussion in 'General Discussion' started by chunkyspice69, Sep 7, 2013.

  1. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    Wouldn't, frankly, know where to tell you to start with that lot. You have a different experience to me (and it seems most others) in almost every way.
     
  2. Spinelli

    Spinelli Banned

    Joined:
    Jan 28, 2012
    Messages:
    5,290
    Likes Received:
    32
    If you can turn the wheel left and right without much actual car movement then make sure.....

    1. your aids are all off. Ive almost torn my whole system apart a few times because I didnt realise I had steering assist on, not even kidding lol.

    2. Make sure speed sensitivity is all the way down to 0/off.

    3. Make sure your steering ratio is correct/in a "normal" range relative. Make sure the steering lock is set to a "normal" amount (comfortable to you, prefeerably on auto set) relative to your real life steering lock/rotation settings.

    4. Make sure you have no deadzone in your steering settings

    5. Make sure your sensitivity is fully linear (should be 50% in most games, but in RFactor 2 ISI had to label it 100% just to confuse people).
     
  3. Guy Moulton

    Guy Moulton Registered

    Joined:
    Jan 12, 2012
    Messages:
    2,310
    Likes Received:
    16
    Everyone is entitled to their own opinion. GSC does have great FFB. I played GSC and I now play rF2. IMHO rF2 is much ahead of GSC, chunkyspice thinks GSC has the better FFB. OK.
     
  4. pay2021

    pay2021 Registered

    Joined:
    Jul 7, 2012
    Messages:
    792
    Likes Received:
    4
    At least no one says "Go play GSC then".
     
  5. SPit

    SPit Registered

    Joined:
    Sep 10, 2013
    Messages:
    1
    Likes Received:
    0
    Bad ffb feel is also my problem too.

    I am on rf2 since the first beta build and at those days the ffb was really great much better then iracing for example.
    The problem then with ffb ratling on dirt was not so annoying for me.

    After some time, with the newer builds we have tested rf2 again and the ffb feel changed.

    And this is not an green track problem, the wheel calibration or the ffb multiplier!

    You just dont feel (to less) especially with the F2 when the grip on the rear goes off!

    Oh btw. we are on Logitech G25 and G27 wheels.

    Maybe its an steering wheel (logitech) related problem?

    For us its the reason (and really important) we do not drive rf2!
     
    Last edited by a moderator: Sep 10, 2013
  6. PaulG

    PaulG Registered

    Joined:
    Aug 22, 2013
    Messages:
    216
    Likes Received:
    30
    Doh. Thanks, guys. I guess at some point I stopped running practice sessions (just qualifying and race). And I always set the real road under the first tab (practice) thinking it would naturally carry over to subsequent sessions. So simple. So obvious. But I'm glad it's finally resolved:)
     
  7. chunkyspice69

    chunkyspice69 Registered

    Joined:
    Sep 7, 2013
    Messages:
    19
    Likes Received:
    0
    Sorry guys have been super busy and a little preoccupied of late. Thanks to everyone who has kindly offered assistance. I'll get the screen shots up tonight and i look forward to getting the setup right so I can enjoy RF2.
     
  8. o0thx11380o

    o0thx11380o Registered

    Joined:
    Jun 28, 2013
    Messages:
    454
    Likes Received:
    2
    I agree it is great but it still needs some work. For example we need to be able to set FFB strength for individual parts of the FFB. As it is now lets say you want the feeling of weight transfer to be super strong, so you increase the FFB to 1.0.... but then when you hit kerbs it breaks your desk and your neighbors call the police because they just heard a machine gun go off in your house. :D
     
  9. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    That is a great idea :)
    Something like this:
    [​IMG]
     
  10. kaptainkremmen

    kaptainkremmen Registered

    Joined:
    Sep 25, 2012
    Messages:
    935
    Likes Received:
    17
    Probably quite easy to do if you use canned effects ;)
     
  11. chunkyspice69

    chunkyspice69 Registered

    Joined:
    Sep 7, 2013
    Messages:
    19
    Likes Received:
    0
    Here are the screen shots. Sorry about the quality.
     
  12. chunkyspice69

    chunkyspice69 Registered

    Joined:
    Sep 7, 2013
    Messages:
    19
    Likes Received:
    0
    Forgot to mention I have included 3 different setups
     
  13. baked bean

    baked bean Registered

    Joined:
    Jan 17, 2012
    Messages:
    1,306
    Likes Received:
    56
    You have steering help on low, thats the problem mate, turn it off like i said on 1st page.
     
  14. o0thx11380o

    o0thx11380o Registered

    Joined:
    Jun 28, 2013
    Messages:
    454
    Likes Received:
    2
    Yep that is the problem. The steering help assist takes control of your wheel and turns its self as you drive around the track... This should never ever be used... ever. Why this is even an assist is crazy but its in many sims lol
     
  15. chunkyspice69

    chunkyspice69 Registered

    Joined:
    Sep 7, 2013
    Messages:
    19
    Likes Received:
    0
    That's it....everything else is right?
     
  16. TIG_green

    TIG_green Registered

    Joined:
    Jul 21, 2012
    Messages:
    3,038
    Likes Received:
    44
    As already said, set steering help off. Also, you don't have vechicle set steering range activated in all the pictures, try to keep that activated (should be good this way). Maybe you should try disabling also other aids you have active atm, they affect alot to the car's balance.

    I have T500RS wheel and for me ffb multiplier levels 0.7-1.0 are enough to get the right feel but everyone in its own way I guess.
     
  17. chunkyspice69

    chunkyspice69 Registered

    Joined:
    Sep 7, 2013
    Messages:
    19
    Likes Received:
    0
    I'll give it a go. thanks VM
     
  18. chunkyspice69

    chunkyspice69 Registered

    Joined:
    Sep 7, 2013
    Messages:
    19
    Likes Received:
    0
    Okay.... I have done a few laps with everything turned off as suggested. Some wheel spin and OL off the line was fun and the steering does feels a bit better but the car is wicked loose. Under braking I'm all locked up and skating off the track. Into corners massive oversteer. Any advice?
     
  19. kaptainkremmen

    kaptainkremmen Registered

    Joined:
    Sep 25, 2012
    Messages:
    935
    Likes Received:
    17

    Slow down :)
     
  20. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    Most of this stuff is decided in the tracks' TDF file in the first place. Everything is 'canned' in a way (simulated!), since we're never driving a real car ;)
    For example, the rumble strips at my version of Zolder are modelled, but I do tweak the FFB using the TDF values for that type of surface.
     

Share This Page