Video tutorial Animating drivers hands

Discussion in 'Car Modding' started by mianiak, Jan 13, 2012.

  1. Montesky

    Montesky Registered

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    Thank mianiak.... my driver model is made from scratch, and yes, it was a bit resize for better aling into the cockpit.. i try the "plane" solution but same problem :S...
     
  2. Montesky

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    i noticed that my driver model "dummy" was resized before delete the atached plane...

    any over model pivot...

    for export any model config (moved, deformable, etc) ???

    Thank mate
     
  3. mianiak

    mianiak Registered

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    Build your driver, align it, resize it to the cockpit (still standing up), then move it to the centre so the feet are at z=0
    driverat0.jpg

    Then create your plane and do the attach thing. (Make sure the centre of the plane is at 0,0,0, use snap to create it and snap the corners to the grid. This should put it's centre at 0,0,0)

    Do not move/resize the driver after this point. If you do have to move the driver, you will have to go back and re-do the attach plane thing.

    Then set up your biped.

    *Just a note, you can actually move the driver if you do it at a submode level, but if your asking questions like this then its best to stick to the basics for now until you get it working ingame.

    *If you are doing it with the driver sitting down then it will still work, but not recommended, but if you have to do it sitting down then still follow these steps.
     
  4. Montesky

    Montesky Registered

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    Thank Mianiak, assuming and understanding all that..

    I test with a simple body with 2 arms, riged, no reescaled, no moved, perfectly positioned etc... same fail :(
     
  5. Montesky

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    i´ve loaded my animated driver into spinner... don´t crash but...

    test_anmfile_spinner.jpg


    Surely the reason for that fail in game
     
  6. mianiak

    mianiak Registered

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    Yeah, that's what I'd expect to see if the mesh isn't set up right like I explained. Are you moving the driver and the biped from the centre to the seat? or are you only moving the biped and not the driver?
     
  7. Montesky

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    when driver riged to biped i only move the bones, just selecting the Bip01 for aling into the cockpit, with driver model freezed ...

    Just with the "detach plane" process i´ve a better issue
    3253456.jpg

    but hands like broken... crash in game too

    we near :)
     
  8. fanlebowski

    fanlebowski Registered

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    hey mianiak.

    can we make a very simple animation to test ?
    i mean something like 5 keys : lock, half, middle, half, lock ? or this is not enough for the game and can explain crashes ?

    bye
     
  9. Montesky

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    When you say "envelopes is not recommended, that refers?
    mianiak i use envelopes with little vertices ajustments... It might be the problem ??
     
  10. mianiak

    mianiak Registered

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    I really don't have spare time to build a model for an example. I have a lot of things to do and if I stopped doing my stuff to make other peoples stuff, I'd be left behind. I'm happy to help where I can, but most of everything is either self explanatory or available on the web, try youtube for example. Help resources don't actually have to relate to rfactor, its a pretty general thing.


    Montesky, Go into vertice submode in the physique modifier, select verts and attach them to a link. Don't use envelope.
     
  11. Montesky

    Montesky Registered

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    copy, Thank !!

    working on it !!
     
  12. fanlebowski

    fanlebowski Registered

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    do you say this as answer at my post ?
    i don't see the link :S i just ask if rf2 accept a very very simple animation ;)
     
  13. Montesky

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    Ok, i´ve running animation driver, but not how DRIVER instance... animation file is correct

    First i test the animation file in spinner.gen with code below
    Code:
       Instance=ANIMATION     
        {
          Moveable=True
          MeshFile=mtk_FFDriver_01.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowCaster=False Reflect=True
          AnimFile=mtk_ffdriver_1_style_finish.anm AutoStart=(20)
      }
    
    animation run perfectly in spinner, just a bucle, but running

    Ok, now to sim track, just with same code, animation run perfectly, just a bucle, yes, but running into my cockpit..

    Now i changue the instance to DRIVER, how code below

    Code:
        Instance=DRIVER     
          {
            Moveable=True
            MeshFile=mtk_FFDriver_01.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowCaster=False Reflect=True
            AnimFile=mtk_ffdriver_1_style_finish.anm 
    
    rf2 crash... :(

    Don´t sure, but animation file and model running perfectly, the problem like a coordination issue with steering wheel or probably with HELMET instance...

    continue investigating
     
  14. mianiak

    mianiak Registered

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    Your doing well :) getting closer to solving the problem.

    Try naming the animation file mtk_steer.anm
    Have you set the correct values in the cockpitinfo.ini?
     
  15. Montesky

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    Just checking that... my animation xample is of 20 frames, 3 keys (0 - 10 - 20) for a 440º turn wheel

    in cokpitinfo.ini "SteeringDegreesPerFrame=220.0" ??? :confused:
     
  16. mianiak

    mianiak Registered

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    I think you need to get your calculator back out :p

    Read what the docs say about the drivers arms, check your figures and recalculate your values.

    Best not take any shortcuts, do it as the docs say and it should work.
     
  17. Montesky

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    Nothing... ctd with the full animation file, made from ISI tutorial, run in spinner and track sim how object instance, but Instance=DRIVER cause me crash :(

    verified all car config files, hdv, cockpitinfo.ini, etc, is strange, maybe any pivote fail ???

    in spinner with animation run
    12324.jpg

    in game with instance how object, animation run
    GRAB_011.JPG

    with instance DRIVER game crash :(
     
  18. Montesky

    Montesky Registered

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    DONE !!!

    Just turn to hide the "nub" profile in bones list
    123456N.JPG

    Now in the scene object list, check that you dont have any helper icon when select the Bip01
    3457G.JPG

    Dont sure, but too i rename my animation file using STEER "FFD1_DRIVER_STEER.ANM"
    ;)
     
  19. mianiak

    mianiak Registered

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    Glad you got it sorted out, but I don't understand what you mean in your last post, were you trying to select bip01xxxxx instead of just bip01?
     
  20. Montesky

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    My bad english !!! ;)

    I select the root node (Bip01), never Bip01xxxx... when you search the node in the root node list, here check any node with the helper avatar...

    a xample with the "Bip01 L Finger4Nub"
    576edr.JPG

    if select the root with it, the animation conversion will fail in game, to fix it only need to hide it.
     

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