NEED INFO Unstable 515

88mphTim

racesimcentral.net
Hi folks,

Please make individual threads for each issue. Please focus on the specific issues from 494 if you can.

Don't hesitate to let us know about things you think/know we already know about (let the devs decide what they can/can't fix/alter now/later).

You can post screens from this build, mention it, etc, but please don't confuse people or share it with them directly (see below how to share it).

Feel welcome to test this with your league, but be aware of the confusion that might be caused using this as an official release. Do your league members know how to make fresh installs, etc, if this build caused issues with the next public release? Your league members would also need to be involved HERE and post issues HERE (through league admin if easier).

You should NOT share a link to it anywhere else. Send them to the Dev Corner and tell them to scroll down.

FEATURES:————————
Added "+memstats" cmdline option to output memory usage file


BUG FIXES / OPTIMIZATIONS:
————————
Fixed crash on MP lobby UI page
Fixed an issue with duplicate mas names during packaging; incorporated mutex stuff into masBase to allow toggling of mutex requirement during mas object creation
Fixed bug where 1st time running after fresh install keyboard and controller support will be disabled.


MODDING / PUBLIC DEV
————————
Added "Copy To Clipboard" button to TTool.
Fixed viewer.exe crash
Corrected rFactor Mod Mode.exe UI
Fixed lockup when mouse is moved in mod mode


MULTIPLAYER:
————————
Fixed +oneclick crash
Fixed join button grayed out issue


AI
————————
Preventing driver database from growing much larger than it needs with duplicate entries
Obviously you can't test the SDK stuff with this. Have to trust us on those.

Thanks,

Tim
 
I have two up, and just turned the others off. You should be able to test going back and forth, etc.
 
I've joined both servers with no issues of getting mods. I had the content installed previously. Everything looked fine.
 
I was able to Join right way...
then exited... go back in and notice issues in the list view..

restart Rfactor2...
Go back to the MM join screen... everything appeared to be fine... then again the join button is greyed out...
-Quit and restart..
-Refresh
-Now I got a "Response provided an error with no handler. Server may be offline"

-Refresh... OK got some active ones most are the join is still grey..
Testing 515-TC is grey... Testing515-OW is ok!!!
 
I have been testing about this reported bug:http://isiforums.net/f/showthread.php/18568-New-Mod-Manager-is-not-installing-content-properly
However, I have seen modmanager is unchanged (version v). The problem of updates is unchanged therefore.

What I have seen is that the problem appears when installing a mod with updated component with mod manager version v
When the components are updated (right-click over it and update) everything is OK. I have tried in single player and both an updated track and an updated vehicle work fine.

The problem appears when installing a vmod with both updated components. Right after that, both previously updated components split into two, showing both original and updated versions. I post the picture again so that it is more clear what happens. It also happens for the track but it is not shown.After this, components get corrupt and are not usable anymore
modmanager_bug.png

The vmod contains one of updates and just references the other one. Since both get "duplicated" I guess referencing or containing the update is not a variable. Both stop working also.
I have tried creating a new vmod from new mas2.exe but with the same result.

The only thing I think I still have not tried is rebuilding the updates with new mas2.exe to see if it makes a difference. However, I am pretty sure that the problem is not in the updates but in new mod manager which is messing up content which is previoulsy installed.
 
Last edited by a moderator:
I just did a fresh install with a few mods and did a bit o singleplayer before a try on MP. No problems joining server nor getting vmod. Smooth as 393/394 (need to check FPS).

BTW, Is the flatspot code changed? They seem more noticeable to me.
 
I made a video so that you can see how both components stop working after the vmod is installed.

 
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