green serpent
Registered
Hi guys,
I know this has been discussed ad nauseum, but just wanted to put my thoughts out there. I've put around 600 hours into rf2 now, and to me at least it is the best sim - if I didn't think that I wouldn't play it so much.
However, occasionally I jump into a car and the sensation of realism isn't there. For example, the Cobra. I love driving this car, the way that it behaves is great, and in fact, it's one of my favorite cars in the sim. But to me, the ffb doesn't feel REAL.
I fired up AC yesterday after a long, long time of not playing it. Even without getting used to it at all, as soon as I drove out of the pits the connection with the car was immediate. Physics wise, I felt there was far too much grip (even with the least grippy settings), and certain other physics issues really annoy me (hence why I don't play the game very often), but jeez was the ffb great. It practically felt like I was driving a real car.
I fired rf2 back up, and as always the physics were a revelation, and the ffb was very good and communicative (I can actually drive on the limit better in rf2), but it lacked that real sensation when compared with AC. For example in AC, the ffb was very light in easy corners, and extremely strong (relatively speaking) with hard cornering. I don't seem to get as much dynamic range in rf2. It's more than that though, and I can't really put my finger on it, it felt damped and solid, and I just knew exactly where the front tires had to be pointed at all times (the path of least resistance), due to the feedback I was receiving.
I feel that this must be due to rf2 lacking ffb from the tyres. As an example, many of you will know that if you lower the caster below a certain point, you'll feel the force feedback drop off (and in some cases pull the other way, which is due to the aligning torque). But with low caster settings the ffb doesn't just drop away and go light, it's literally non-existent. Once you turn the front tyres past a certain point, there is zero ffb. This indicates to me that there is no friction between the tyres and the road surface being sent through the steering rack. Am I wrong in thinking this?
This is getting a bit long, so I guess my thoughts are, would rf2 feel more like real life if it generated it's ffb from the steering rack and the tyres combined? Would it provide a greater connection to the car and road and be more immersive? Would it make it a more realistic simulator, and is it ever likely to happen?
I know this has been discussed ad nauseum, but just wanted to put my thoughts out there. I've put around 600 hours into rf2 now, and to me at least it is the best sim - if I didn't think that I wouldn't play it so much.
However, occasionally I jump into a car and the sensation of realism isn't there. For example, the Cobra. I love driving this car, the way that it behaves is great, and in fact, it's one of my favorite cars in the sim. But to me, the ffb doesn't feel REAL.
I fired up AC yesterday after a long, long time of not playing it. Even without getting used to it at all, as soon as I drove out of the pits the connection with the car was immediate. Physics wise, I felt there was far too much grip (even with the least grippy settings), and certain other physics issues really annoy me (hence why I don't play the game very often), but jeez was the ffb great. It practically felt like I was driving a real car.
I fired rf2 back up, and as always the physics were a revelation, and the ffb was very good and communicative (I can actually drive on the limit better in rf2), but it lacked that real sensation when compared with AC. For example in AC, the ffb was very light in easy corners, and extremely strong (relatively speaking) with hard cornering. I don't seem to get as much dynamic range in rf2. It's more than that though, and I can't really put my finger on it, it felt damped and solid, and I just knew exactly where the front tires had to be pointed at all times (the path of least resistance), due to the feedback I was receiving.
I feel that this must be due to rf2 lacking ffb from the tyres. As an example, many of you will know that if you lower the caster below a certain point, you'll feel the force feedback drop off (and in some cases pull the other way, which is due to the aligning torque). But with low caster settings the ffb doesn't just drop away and go light, it's literally non-existent. Once you turn the front tyres past a certain point, there is zero ffb. This indicates to me that there is no friction between the tyres and the road surface being sent through the steering rack. Am I wrong in thinking this?
This is getting a bit long, so I guess my thoughts are, would rf2 feel more like real life if it generated it's ffb from the steering rack and the tyres combined? Would it provide a greater connection to the car and road and be more immersive? Would it make it a more realistic simulator, and is it ever likely to happen?