[REL] Transfagarasan North

Discussion in 'Locations' started by Galaga, Feb 24, 2014.

  1. GTClub_wajdi

    GTClub_wajdi Registered

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    Galaga, have you began to improve/update the track?! I mean, road's mesh and surface, textures, trees...?!
     
  2. alpha-bravo

    alpha-bravo Registered

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    Great project. Thanks to Galaga, Spaskis and all other involved people :)
    This is a perfect example why I enjoy it to be a part of this community :)

    Wish you the best for this project and hopefully I can help here and there :p

    greets alex
     
  3. Galaga

    Galaga Banned

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    Just wanted to give everyone a status update on this project. At the urging of well-respected modders in the community, I have decided to take on a smaller project before attempting to work on Transfagarasan in earnest. I am considering this smaller project (which for now I will refer to as 'Park Road') as part of the overall Transfagarasan project since the main purpose of the project is to prepare me to work on Transfagarasan. Accordingly, I will report on Park Road's progress here. Here is a list of activities to date and future tasks:

    - Understand how to convert and get a track in-game using 3dsimed (done)
    - Sub-project to get familiar with modding process using a smaller track (in progress)
    - Select a track to design, convert, etc. (done)
    - Export Google Earth path to .kml and import using Mario's ImportGeo tool (done)
    - Create track, xsectors, pit in/out, UVW, and temporary terrain for geometry testing (in progress)
    - In-game geometry testing <----> modification cycles to finalize geometry
    - Draft terrain, TSOs, shadows, reflections, AIW, testing, etc. as directed by expert consultants​
    - Load rF1 Transfagarasan in to Max
    - In-game geometry testing <----> modification cycles to finalize geometry
    - Draft terrain, TSOs, shadows, reflections, AIW, testing, etc. as directed by expert consultants
    - Etc.
     
  4. GTClub_wajdi

    GTClub_wajdi Registered

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    Nice idea and good luck:)
     
  5. myself9

    myself9 Registered

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    We're all rooting for you! ;)
     
  6. Mydriaz

    Mydriaz Registered

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  7. myself9

    myself9 Registered

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    I'd like to make a teeny suggestion if I may, Galaga.

    I think that a lot of the fun from point to point courses comes from hanging out on a server in a practice session with friends, and taking turns trying to set the best time.

    So in addition to the timer running in race mode, it would be even sweeter if the timer works in practice mode.

    Not trying to step on your toes or make more work for you. Just putting that out there :)
     
  8. Galaga

    Galaga Banned

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    Demonstration project (formerly known as 'Park Road') track will now successfully load into dev mode.

    Next steps are to:

    - Add temporary terrain

    - Experiment with physical track geometry changes and surface enhancements

    - Experiment with improving track surface textures, wrapping, etc.

    - Final terrain geometry

    - TSOs

    - Experiment with textures, wrapping, shadows, reflections, AIW, cams and anything else I need to be comfortable with before starting on Transfagarasan

    - Load rF1 Transfagarasan in to Max

    - Experiment with methods to increase poly count (using a different file of a smaller track)

    - Poly count increase & associated geometry tweaks

    - Physical surface enhancements

    - Track surface texture improvements, wrapping, etc.

    - Re-connect terrain geometry new track geometry

    - TSO, texture, wrapping, shadow, reflection, AIW, cam, timing (per Myself9's suggestion above), etc. improvements

    - Testing, alpha, beta, etc. release :)
     
  9. osella

    osella Registered

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    Sounds really great :)
     
  10. wgeuze

    wgeuze Registered

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  11. Galaga

    Galaga Banned

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    Back from vacation. Have changed demonstration project to a conversion vs. scratch build as I found myself becoming distracted with things I will not use for Transfagarasan project.

    So I have selected a rF1 track (a bonus will be if I can obtain permission and release the demonstration track as it is a really great track ;)) to convert and have successfully loaded the track into max and worked through various errors thrown by GMT converter.

    Now I am working through errors thrown by dev mode during load. Once I am able to successfully load track to dev mode, next steps will be:

    - Increase poly count and smooth

    - Implement Real Road

    - Experiment with textures, wrapping, shadows, reflections, AIW, cams and anything else I need to be comfortable with before starting on Transfagarasan

    - Apply what I have learned to Transfagarasan improvements, including timing in practice mode

    - Testing, alpha, beta, etc. release :)
     
  12. myself9

    myself9 Registered

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    Exciting!
     
  13. pas74

    pas74 Registered

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    I have the right car for this track!!! Eh eh...

    Inviato dal mio GT-I9500 utilizzando Tapatalk
     
  14. KeiKei

    KeiKei Registered

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    I'm no fan of quick conversions but have to give big thanks for this one! Cruising down the road with Panoz (100% damage multiplier of course) was pure joy! :) Wish those textures would look better and we also need a radio for that car! :)
     
  15. Galaga

    Galaga Banned

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    Glad you are enjoying it KeiKei :)

    And no need to wish. Improvements are coming ;)
     
  16. myself9

    myself9 Registered

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    Galaga, if you would like to hand off any of the more mundane flat Photoshop work such as billboards, roadsigns, etc, so you can focus on the big stuff, hit me up :)
     
  17. John.Persson

    John.Persson Registered

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    Just me getting this?

    [​IMG]
     
  18. John.Persson

    John.Persson Registered

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    NVM Just bad download, I did a verify install in mod manager and redownloaded it!
     
  19. DJCruicky

    DJCruicky Registered

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    Think I was day dreaming, I was trying to click the OK button on your screen shot. Think I'm loosing it.

    @Galaga, Good plan, keep up the good work.
    When you do get back to Transfagarasan, Something for your to do list, when I started race with start set to default start, I had to follow the pace car :D. I did laugh :D. Also I think the track is set to the location of the Sahara Desert :D. Both easy to fix in the GDB file.

    Will try the Panoz :).
     
  20. KeiKei

    KeiKei Registered

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    Hahah, yeah looks authentic to me too! :)
     

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