[REL] Transfagarasan North

Discussion in 'Locations' started by Galaga, Feb 24, 2014.

  1. Galaga

    Galaga Banned

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    After MUCH difficulty getting the rF1 track to load into MAX, I am now working to get the track in game from MAX prior to making geometry changes. Many thanks to Mario for sending me .max file :)

    Enhancement list:

    - Fix timing so can get time in practice session
    - (edit) Fix default start type
    - Uphill layout
    - Geometry enhancements, poly count, smoothing, real road
    - Improved textures (incl. Mipmaps), shadows, reflections, etc.
    - Remaining tarmac layouts
    - Gravel layouts

    Also, thanks to alpha-bravo and myself9 for offering to help. I will surely need all the help I can get :)

    And, of course, thanks to A13, Mario, Spaskis and several others for help and consultation.
     
    Last edited by a moderator: Apr 6, 2014
  2. Marc Collins

    Marc Collins Registered

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    We look forward to incremental improvements! Even a small one across such a big track is a major achievement.
     
  3. Galaga

    Galaga Banned

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    Here is an update that includes the hill climb layout as a 'thank you' for your input and patience and so you can have some extra fun while I work to get MAX import and export sorted so I can implement functional improvements.

    Please note all the same bugs exist as I am only able to perform file manipulation ATM, but I hope you enjoy it nonetheless :)

    http://www.mediafire.com/download/2oflflal6dpcwhw/TransfagarasanNORTH_v0.51b.rfcmp

    Edit - Just remembered many like to see a video before deciding to download so here is a highlight video of Howstons:

     
    Last edited by a moderator: Apr 7, 2014
  4. DJCruicky

    DJCruicky Registered

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    Nice one Galaga
     
  5. YoLolo69

    YoLolo69 Registered

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    Great, thanks Galaga! I'll test that tonight :)
     
  6. myself9

    myself9 Registered

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    Oh, man, I just showed up at work and saw this. Have to wait all day to try it out?!?! Damnit!

    Thanks for the hill climb, Galaga!
     
    Last edited by a moderator: Apr 7, 2014
  7. Galaga

    Galaga Banned

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    Broke down and purchased 3dsimed so I can add timing gates for online practice sessions and possibly other uses also. Looking forward to getting MAX sorted so I can begin working on geometry but no idea how long that is going to take so why not fix timing gates so people can have online practice sessions in the meantime? So my plan is to try to fix timing gates this weekend in 3dsimed and then turn my attention back to MAX for the long haul...
     
  8. myself9

    myself9 Registered

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    Woooo!

    You're a very, very brave man. ;)
     
  9. DJCruicky

    DJCruicky Registered

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    Timing gates are already there m8 (at least the downhill version had when I looked). You just need to look in the rFactor1 scn file and copy and replace all the Xsector lines in your rFactor2 scn file and it should work.

    Looking forward for the finished track :).

    Code:
    Instance=Xfinish
    {
      Render=False Change=False 
      MeshFile=XFinish.gmt CollTarget=True HATTarget=False 
      MeshFile=XFinish01.gmt CollTarget=True HATTarget=False 
      Response=VEHICLE,TIMING
      Response=VEHICLE,SECTOR
    }
    Instance=Xsector1
    {
      Render=False Change=False 
      MeshFile=xsector1.gmt CollTarget=True HATTarget=False
      MeshFile=XSector101.gmt CollTarget=True HATTarget=False  
      Response=VEHICLE,TIMING
      Response=VEHICLE,SECTOR
    }
    Instance=Xsector2
    {
      Render=False Change=False 
      MeshFile=xsector2.gmt CollTarget=True HATTarget=False 
      MeshFile=XSector202.gmt CollTarget=True HATTarget=False  
      Response=VEHICLE,TIMING
      Response=VEHICLE,SECTOR
    }
    
    Instance=xpitin
    {
      Render=False 
      Change=False 
      MeshFile=xpitin.gmt CollTarget=True HATTarget=False ShadowReceiver=False
      Response=VEHICLE,PITSTOP
    }
    
    Instance=xpitout
    {
      Render=False 
      Change=False 
      MeshFile=xpitout.gmt CollTarget=True HATTarget=False ShadowReceiver=False
      Response=VEHICLE,PITSTOP
    }
     
    Last edited by a moderator: Apr 10, 2014
  10. R1CHO

    R1CHO Registered

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    time to throw a walkinshaw around this :p
     
  11. delapecs

    delapecs Registered

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    Hi Galaga, thank you for this great track. It took me many time to feel "the point", but it teaches me many things, and give me much fun !!
    Is in your plans release an upgrade for the 64 bit version?
    See you
     
  12. peterchen

    peterchen Registered

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    Yeah all the trees are gone in 770!
    Update would be VERY nice! I LOVE this road!
     
  13. P.S.R.

    P.S.R. Registered

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    Sorry guys I missed your posts ; possibly because I changed my name in this forum to match my name in another system. I will fix this ASAP.

    Regarding status, sorry for slow progress as I have been struggling over the last several months with a self-funded, very complex SW development project for rF2 that is currently over budget and behind schedule.
     
  14. Marc Collins

    Marc Collins Registered

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    Hmmmm, can you tell us what that is?
     
  15. P.S.R.

    P.S.R. Registered

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    Sure. It is a system accepts/calculates/displays results and enforces rules (such as first attempt only and others) for user-defined offline time trial series so sim racers can race whenever they want while also enjoying the interactivity of battling for position from stage to stage.
     
  16. P.S.R.

    P.S.R. Registered

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    Does anyone know how to fix? :p
     
  17. alpha-bravo

    alpha-bravo Registered

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    Ask Tosch or DJ they solved this on the nords track maybe it work here the same solution.
     
  18. Gupster

    Gupster Registered

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  19. Justy

    Justy Registered

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    Wow! That sounds ace! :cool:

    Good luck with your project(s).

    Cheers
    Justin
     
  20. Duvel

    Duvel Registered

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    on of my favourite tracks, hope you continue to work on this!
     

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