[REL] [Track] Heartland Park Topeka

Discussion in 'Locations' started by ethone, May 12, 2012.

  1. ethone

    ethone Registered

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    [Track] Heartland Park Topeka v1.01

    //---------------------------------------------------------------------------
    // v1.03: Complete version
    //---------------------------------------------------------------------------

    The track has been released:
    http://www.trackcreation.net/files/HPTopeka_v103.zip

    Changelog:
    - Fixed a small naming issue with the Full layout
    - Fixed a cut track detection issue with the Intermediate layout (thanks Martin)

    //---------------------------------------------------------------------------
    // v1.01: Complete version
    //---------------------------------------------------------------------------

    The track has been released:
    https://rapidshare.com/files/1527090092/HPTopeka_v101.zip
    http://www.gamefront.com/files/21864791/HPTopeka_v101.zip
    http://www.trackcreation.net/files/HPTopeka_v101.zip












    //---------------------------------------------------------------------------
    // v1.0:
    //---------------------------------------------------------------------------

    The track has been released:
    https://rapidshare.com/files/3582902060/HPTopeka_v10.zip
    http://www.gamefront.com/files/21721225/HPTopeka_v10.zip
    http://www.trackcreation.net/files/HPTopeka_v10.zip


    //---------------------------------------------------------------------------
    // Old post:
    //---------------------------------------------------------------------------

    The track is currently in testing and should be released soon.

    Originally created for rF1 and converted with added rF2 features. It's a long way from the ton of improvements I put on Fuji but I figure the track in its current state is much better than no such track at all.
    The track was suggested at RSC when that forum was still alive and I liked the layout despite it being pretty much just a regional US track that at its heyday was used by the SCCA for their runoffs and had a few NASCAR Truck races. Those who suggested the track helped during the building process and made it a very enjoyable project to have worked on. This conversion with the added features is for them.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    [The excellent cameramen and non-ISI marshals you see were created and shared by Gilles Benoit back in the rF1 days]
     
    Last edited by a moderator: Oct 22, 2013
  2. GauchoRS

    GauchoRS Registered

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    thank you for another track to drive .... the stuff around looks nice
    ... now the round of VMODs will start again ;)
     
  3. tommy86

    tommy86 Registered

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    Nice one ethone :)
     
  4. MarcG

    MarcG Member

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    Many Thanks ethone and those that helped, looking forward to another new track :)
     
  5. vicent-sollana

    vicent-sollana Registered

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  6. Marco Bijl

    Marco Bijl Registered

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    Very nice again my friend! Good work. Hope to see some of it soon!
     
  7. ethone

    ethone Registered

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    The track has been released.
    More screenshots here: http://www.trackcreation.net/review/?p=214


    Download links:
    https://rapidshare.com/files/3582902060/HPTopeka_v10.zip
    http://www.gamefront.com/files/21721225/HPTopeka_v10.zip
    http://www.trackcreation.net/files/HPTopeka_v10.zip

     
  8. ozleem

    ozleem Registered

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    Thank you for another, epic, cheers.
     
  9. Cristian Why

    Cristian Why Registered

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    super smooth corners design(my type):)
     
  10. MarcG

    MarcG Member

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    Many thanks ethone for the track, looking forward to giving it a blast later.

    Just one thing from the readme:
    - AI is imperfect, waiting for final AI from ISI

    If you dont mind me asking what exactly is it you're waiting for? something to do with the AIW Editing side of things perhaps? just curious as I know the AI will be improved upon post release but guessing thats a more uniform enhancement.
     
  11. Marco Bijl

    Marco Bijl Registered

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    Thanks for the release. Will check it out as soon as I have some time! Looks good again!
     
  12. Alan Frost

    Alan Frost Registered

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    Many thanks for a new track ethone.
     
  13. ethone

    ethone Registered

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    There is something different about the AI in rF2 than it was in rF1 and as far as I can tell it made them a fair bit slower even with a properly driven Fast Path and correct corridors. This affected Fuji a lot. For Topeka the Fast Paths (the line the AI takes) are still the old rF1 ones and while functional they're not really perfectly driven. They could do with an update but I won't be doing that before the AI is final and I can properly test it without fearing it will be changed in the next update.

    As for what I'm waiting for: Just that it's final. Scott said that it isn't final and that there will be updates. So I will wait with finalizing the AI until that has been done.
     
  14. MarcG

    MarcG Member

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    I see thanks for the reply, like most of the game I see the AI as an ever improving feature so would hope when it goes Gold the AI will be Final to a point you track guys are happy with, otherwise you;d need to be updating it and I cant see that happening as you work on other tracks...another argument for the AIW to me editibale by everyone and not hidden in the Mod!
     
  15. coocster

    coocster Registered

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    Many thanks!
     
  16. Marco Bijl

    Marco Bijl Registered

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    Very nice track again! Real pleasure to drive.

     
  17. Luiz De Boni

    Luiz De Boni Registered

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    Excellent work! Grade A+!
    Track flows perfectly.
    A true pleasure in the Spark F3.
    Thanks!
     
  18. rer8

    rer8 Registered

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    Wow! I felt right at home. The sky looked like a perfect afternoon in Kansas... I live in Kansas, so I was happy to see this excellent track. I think that there will be a lot of folks who are going to enjoy the track. Can't wait to get a bunch of guys & and gals (can I say that?) on this track for an afternoon of online racing. Wonderful job, thanks for sharing it...
    Randy
     
  19. sugarfoot

    sugarfoot Registered

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    The slow AI are caused by using rF1 parameters in the aiw file.

    WorstAdjust=(0.8000)
    MidAdjust=(1.0000)
    BestAdjust=(1.2000)

    In rF2 they are now using

    WorstAdjust=(0.9000)
    MidAdjust=(1.1000)
    BestAdjust=(1.2000)

    This will make the AI faster. All track makers should use the new parameters to keep things uniform. Mid Ohio uses the old style and the AI are slow there as well.

    Tony
     
  20. Nestor A Bogo

    Nestor A Bogo Registered

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    Thanks!!!!!!!!!!!!!!!!!!
    Nice Job!!!!
     

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