Discussion in 'Locations' started by ethone, May 12, 2012.
Cool ! Many thanks for sharing.
Ethone, 3rd link on the first page points to Fuji instead of Topeka
Weird that the rapidshare links dissappeared :/
Good thing I still bother providing at least one self-controlled registration-free direct-dl http mirror in addition to the one-click hosters. Rapidshare has become less and less reliable for me in general lately. Might be time to just skip it next time around.
HP Topeka v1.01
Why I have to move/remove/backup Fuji2012 before installing Topeka v1.01?
Can I reinstalli it after puting in Topeka? I want both tracks!
Thanks in advance.
I cant even uninstall fuji2012 and cant see the mods that are using it in proprieties.
Although I was able to install the 1.01. nice!
So you only had to install the v1.01 file having fuji installed alreay?
You can safely install v1.01 without uninstalling Fuji, there are no conflicts. Copy and paste error on my part, sorry.
Got it! Didn't knwe this track and I find it very interessing. Keep going!
Any updates to this track in the future?
One of my favourites even in it's current state. Needs some AIW tweaks and maybe more eye candy
None planned but I'm open to doing one if you have specific suggestions.
What kinds of AIW tweaks for example?
AI slows down alot in the end of the main straight (before the uphill).
Does it happen on all layouts? I seem to recall that issue only ever existed on one of them. I also remember fixing it, but I can't remember if I released that update. I may have forgotten because the update system did not work back then (not sure if it does now) and I would have had to re-package the whole track just for that small AIW file. I'll look into that.
If I have to remember then I would say that the problem was on all of them but maybe I could test it.
Did a quick test with new FISI car in club and full layouts and AI didn't slow down in the main staight. So maybe it's fixed then
But there's always room for improvement but no rush
Really nice track but there's a major issue with it running the Megane (perhaps other cars too but not tried). When driving in a megane, at turn 1/2 (high speed right-left) there is a bump and if you add even a little bit of power whilst going through it you get "warning: cut track". You can go through that turn with quite some power midway through but with the cut warning, after 3-4 times you get DQ'd from the race and it's extremely frustrating because you can't race in that one area where there is lots of time to be saved.
Please, please, please see if you can fix it!
Version v1.03 has been added to the first post. The cut track detection issue has been fixed, thanks DrR1pper for bringing it up.
Thanks ethone .
What you been up to lately?
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