Hello Everyone! I've wanted to throw my hat into the ring for AIW edits for a while and I have also had a couple AIW patches sitting that needed a little polish before I could share them and I think I'm finally happy with one haha.
This is a AIW patch for Snetterton 200 v1.02 by Senormen on ISR. I put it through strenuous testing conditions with a full 36 multi-car field of GTE / LMP2s and had great racing with no FCYs, no multi car pile ups and only 2 or 3 minor spinouts for 40 laps. Hopefully this will give some great AI racing to other folks so you don't have to spend the time I did learning and fixing.
Mega NZ folder link:
https://mega.nz/folder/3rBQADAL#SN9t07Y1uhW8fxgXriRqJA
Should show up in content manager as sm_snetterton_1.02 just like the track, but version will be 1.03
1.02 to 1.03 Patch Log:
- New Corridors to try and keep AI on track while improving speed considerably
- New Fast, Block, Left, Right and Wet lines
- Added formation speed limit and full course yellow speed limit
- Modified AI SlowWhenPushed, AIDraftStickiness and AIRange for more competitive AI
- Garage positions behind the garage building in parking lot and been redone and spaced out more as some AI were getting stuck on prop cars and each other
- Added Rear Pit / Garage extension for AI to navigate to pit lane without passing through building / ramming things
- Created corridor at pit lane exit to funnel AI and prevent them slamming each other into the railing and blocking pit exit
- Made Normal Pit Speed and Race Pit Speed the same
Known Issues:
- AI have a wiggle when merging from the pit line to the race line. I believe I would have to redo the pit line to try and improve it, and it only creates accidents in rare circumstances
- Very rarely AI will completely disregard the corridors on the tighter turns and cut the turns under blue flag conditions but this seems to only happen at the beginning of the race
Enjoy! Let me know if there's anything I need to fix.