[REL] Top Gear TT - Dunsfold Aerodrome (Multi Layout)

Discussion in 'Locations' started by Tuttle, Mar 30, 2012.

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  1. PRC Steve

    PRC Steve Registered

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    Its mental torture waiting for this track and Poznan :(
     
  2. spider19462000

    spider19462000 Registered

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    Tuttle..my wife has asked me to pass on her thanks to you.for making me speechless:D
     
  3. Tony

    Tony Registered

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    hehe spider ..has she seen your avatar yet? :D
     
    Last edited by a moderator: Jan 28, 2013
  4. spider19462000

    spider19462000 Registered

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    Surprisingly enough no..lol
     
  5. Kknorpp001

    Kknorpp001 Banned

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    ^ that IS his wife LOL
     
  6. B1K3R

    B1K3R Registered

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    Naaa, it's not that sunny in England :p
     
  7. spider19462000

    spider19462000 Registered

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    I will have to start a new thread...suggestions for new avatar..lol
     
  8. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Dunsfold Park for rFactor 2. Top Gear Layout - V090

    Download link v090 - Mirror 1 v090

    Know Issues:

    Trees edges and every object using the Chroma blending will looks bad (flashing and edges popping up) because the Transparency AA is actually disabled by ISI for singleplayer (it's still available just for the viewer), but I guess will be turned on again in next builds.
    Possible AIs collision in pitlane due some not aligned "garages".
    Sometimes you can get yellow flags even after a crash cleaned out.
    No side cameras yet. Everybody wants to create some good cams package is welcome...;)
    Tire Stacks are ATM single sided so I've to fix the main istance for next updates.
    Some small collision objects around the road has been disabled until the soft collision model is fully implemented.
    The far side of the track (pitlane) is totally unfinished, so do not worry about the rubbish stuff all around...:)

    Some special thanks and credits;

    Manfred Jahn, for the FSX C47/DC3 license of usage and model optimization for rF2.
    Ethone, for the AIW editing
    Luc Van Camp and Michael Borda, for the priceless help
    Mike Cantwell, for the nice Dunsfold picture package who helped me finding some good details....:)

    Actually I'm getting a solid 60fps with my aged HD6870 and forcing a Standard 8x Adaptive Multisampling AA (the setting I used for screenshots) on the CCC.
    All settings are maxed out except for shadows blur turned off. The HDR profile is called Aggressive Clear. I hope something will change for the incar light histogram, because as it is now is almost impossible to get a good view with HDR for non-OW cars. I tried to compensate the problem managing both gamma and autoexposure for daylights, this helps a bit but the massive overexposure on cockpit view are still there.

    I hope you'll enjoy the track. :)


    Some driving tips:

    [​IMG]

    TURN 1 (Crooner Curve) - 3/4th gear for slow cars, 5th gear for racing/GT/supercars

    The first turn is barely a turn at all, although it sometimes demands a dab on the brakes to stop you piling into the next corner too quickly.

    TURN 2 (Willson) - 4th gear for slow cars, 3th gear for racing/GT/supercars

    The first proper turn on the track, ad the first corner you usually see on TV when Stig's lapping a car. Don't let the bump on the way in unsettle the car, and let it run wide on the way out.

    TURN 3 (Chicago) - 3/4th gear for slow cars, 2th gear for racing/GT/supercars

    It's hard on the brakes and around the tyre wall. Designed by the big brains at Lotus, this is what they call a "steady state corner", designed to sniff out under-steer or over-steer in badly setup chassis.

    TURN 4 (Hammerhead) - 3/4th gear for slow cars, 2th gear for racing/GT/supercars

    It's very hard on the brakes for a left and right flick through here. Go in too fast and you'll get horrible understeer. And remember not to jump back on the throttle too soon or you'll make a mess of the exit.

    TURN 5 (Follow Through) - 5th gear for slow cars, 4th gear for racing/GT/supercars

    You can really open the taps for this sweeping right-hander.

    TURN 6 (Bentley) - 4th gear for slow cars, 5th gear for racing/GT/supercars

    At the end of Follow Through comes this full throttle jink between the tyres and the grass. GO in tight to the apex and brace yourself as the car thumps hard over the worn-way join at the end of the tarmac.

    TURN 7 (Bacharach) - 4th gear for slow cars, 3th gear for racing/GT/supercars

    Go hard on the brakes again and try to get your line right as you drive into the second to last corner. It is easy to lose it here.


    TURN 8 (Gambon) - 4th gear for slow cars, 2/3th gear for racing/GT/supercars

    Get on the brakes again and flick it in for the last corner. It's easy to get a car drifting here (someone almost flipped lol).

    PIT LANE;

    To get the pit you've to go straight on the main runway, missing the Bacharach turn, until the last red/white plastic barrier at the end of the Runway, and turn to the left in the main pitlane.
     
    Last edited by a moderator: Jan 30, 2013
  9. oldschool1478

    oldschool1478 Registered

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    Whohoo!
    Downloading now!
     
  10. eduardorpavin

    eduardorpavin Registered

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    PERFECT!!!!!!!!!! The best job of rF2!!!!!!!!!!!!!!!!
     
  11. Kknorpp001

    Kknorpp001 Banned

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    Downloading now! Or at least I think so... :)
     
  12. eduardorpavin

    eduardorpavin Registered

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    I played for 30min....and its perfect!!!!!!!!!!!!!!! Thanks GUYS...amazing JOB
     
  13. Razorsedge

    Razorsedge Registered

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    Thanks very much for your efforts Tuttle and gang!

    Downloading as I type.
     
  14. GTClub_wajdi

    GTClub_wajdi Registered

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    Nice work! I think that it is impossibile to race in this track but it is very good to test cars! I don't want to make races online in this track, no way:(
     
  15. feels3

    feels3 Member Staff Member

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    Bad timing...I'm at work atm :p
     
  16. CdnRacer

    CdnRacer Banned

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    Very nice colours, nice atmosphere. Thank you.
     
  17. Kknorpp001

    Kknorpp001 Banned

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    Absolutely brilliant job. Track is beautiful. Fps excellent. I was actually have fun checking out the plane near the start. so much detail. great! Only issues I see are AI having some trouble with curbs, tires and slowing down unexpectedly. Not sure if some off track areas are meant to be as slippery as they are. Now I'm going to read your release notes which I should have done before this report lol.
     
  18. Kknorpp001

    Kknorpp001 Banned

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    Crazy talk.
     
  19. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Thanks!. :)

    The AIW needs some tweak and fix for sure and will be done. The track needs a good rubbering to get you a proper grip and this is a challenge if you don't use AI cars to rubber the track, as the ideal line could change easily, especially on the main runway side. Of course turns are mandatory or you get your lap off when you cut or miss it, but the rest of the tarmac is so wide and you need a bit of learning to get the proper line, lap after lap...:) It looks easy to drive but it isnt...

    PS: about off road areas grip and feeling, like grass, I agree 100%. I've to do something more "solid" and drivable. Easy stuff to fix btw...
     
    Last edited by a moderator: Jan 30, 2013
  20. Johannes Rojola

    Johannes Rojola Registered

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    We need... reasonably priced cars!!!!!
     
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