[REL] Top Gear TT - Dunsfold Aerodrome (Multi Layout)

Discussion in 'Locations' started by Tuttle, Mar 30, 2012.

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  1. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Dunsfold Park for rFactor 2. Top Gear Layout - V0.91 (complete package - uninstall previous one)

    Download link v0.91

    Update V0.91 - Changelog:

    -Side Cams added
    -AIW improvements

    Installing procedure:

    Uninstall and delete old component and update, then put the 0.91 component in your package folder and install.


    --------------------------------

    Know Issues:

    Tire Stacks are ATM single sided so I've to fix the main istance for next updates.
    Some small collision objects around the road has been disabled until the soft collision model is fully implemented.
    The far side of the track (pitlane) is totally unfinished, so do not worry about the rubbish stuff all around...:)

    Some special thanks and credits;

    Thanks Tosch for Cams and the AIW improvements.
    Manfred Jahn, for the FSX C47/DC3 license of usage and model optimization for rF2.
    Ethone, for the AIW editing
    Luc Van Camp and Michael Borda, for the priceless help
    Mike Cantwell, for the nice Dunsfold picture package who helped my finding some good details....:)

    Some driving tips:

    [​IMG]

    TURN 1 (Crooner Curve) - 3/4th gear for slow cars, 5th gear for racing/GT/supercars

    The first turn is barely a turn at all, although it sometimes demands a dab on the brakes to stop you piling into the next corner too quickly.

    TURN 2 (Willson) - 4th gear for slow cars, 3th gear for racing/GT/supercars

    The first proper turn on the track, ad the first corner you usually see on TV when Stig's lapping a car. Don't let the bump on the way in unsettle the car, and let it run wide on the way out.

    TURN 3 (Chicago) - 3/4th gear for slow cars, 2th gear for racing/GT/supercars

    It's hard on the brakes and around the tyre wall. Designed by the big brains at Lotus, this is what they call a "steady state corner", designed to sniff out under-steer or over-steer in badly setup chassis.

    TURN 4 (Hammerhead) - 3/4th gear for slow cars, 2th gear for racing/GT/supercars

    It's very hard on the brakes for a left and right flick through here. Go in too fast and you'll get horrible understeer. And remember not to jump back on the throttle too soon or you'll make a mess of the exit.

    TURN 5 (Follow Through) - 5th gear for slow cars, 4th gear for racing/GT/supercars

    You can really open the taps for this sweeping right-hander.

    TURN 6 (Bentley) - 4th gear for slow cars, 5th gear for racing/GT/supercars

    At the end of Follow Through comes this full throttle jink between the tyres and the grass. GO in tight to the apex and brace yourself as the car thumps hard over the worn-way join at the end of the tarmac.

    TURN 7 (Bacharach) - 4th gear for slow cars, 3th gear for racing/GT/supercars

    Go hard on the brakes again and try to get your line right as you drive into the second to last corner. It is easy to lose it here.


    TURN 8 (Gambon) - 4th gear for slow cars, 2/3th gear for racing/GT/supercars

    Get on the brakes again and flick it in for the last corner. It's easy to get a car drifting here (someone almost flipped lol).

    PIT LANE;

    To get the pit you've to go straight on the main runway, missing the Bacharach turn, until the last red/white plastic barrier at the end of the Runway, and turn to the left in the main pitlane.
    TOP GEAR - DUNSFOLD TRACK - WIP 2012 by Entropyxel
    [Thanks to Mike Cantwell for a lot of pictures of the track]


    ------- ORIGINAL POST BEFORE THE RELEASE ---------

    Hi all. This is my WIP on Dunsfold track, made from scratch for rFactor 2.

    The project will include 7 differents layouts:

    - Top Gear Test Track (first release)
    - Drag Mile
    - West Loop
    - East Loop
    - East+West Loop
    - External Loop (main track around the airport)
    - Multicar race circuit (based on a mix of the Top Gear layout and the external track)

    WIP %:

    Distant terrain modeling (DEM terrain conversion): 100%
    Track modeling (surface mesh): 100%
    Track details modeling (bumps, patchs, manholes, edges etc..): 60%
    Track paintings texture/mapping (lines, paintings, decals etc...): 85%
    Buildings modeling: 70%
    Buildings texture/mapping: 60%
    Track objects (Twalls, Signs, Lamps, Fences...etc): 50%
    Cement/Concrete areas modeling/mapping: 50%
    Parkings lots, garages lanes etc modeling/mapping: 40%
    Grass areas modeling/mappings: 40%
    Trees modeling/mappings: 40%
    Treelines modeling/mappings: 30%
    Out of Track vehicles modeling/mappings: 5%
    Aerodrome Planes (747, DC3 etc..): 60%
    Cams: 0%
    AIWs (thanks to Ethone): 10%
    TDF: 80%

    All glass reflections are temporary off.


    Stay tuned....:)

    Some shots (chopped):
     
    Last edited by a moderator: Feb 1, 2013
    4 people like this.
  2. Tuttle

    Tuttle Technical Art Director - Env Lead

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  3. taufikp

    taufikp Registered

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    THUMBS UP! :) Me like it!

    edit: could you please positioned the track side camera exactly like in the show?
     
    Last edited by a moderator: Mar 30, 2012
  4. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Of course yes!! :p
     
  5. taufikp

    taufikp Registered

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    Super Fantastic! Can't wait for it!
     
  6. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Last edited by a moderator: Mar 30, 2012
  7. jimcarrel

    jimcarrel Registered

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    This looks to be really good Tuttle!
     
  8. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Tnx man....there is a lot of work to do but I'm happy to see good feedbacks....:)

    Feel free to ask me anything because at this stage I really need external inputs.

    Ciao. :)
     
  9. Franciscodog

    Franciscodog Registered

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    Uau, very nice!
     
  10. taufikp

    taufikp Registered

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    Put James May, Jeremy Clarkson, and Richard Hammond on the track, watching from sideline near the start/finish line! :D

    Oh, oh, and the STIG too! :D
     
  11. JenzJenzen

    JenzJenzen Registered

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    Looks Great ,if you need some help with any 2D work just feel free and pm me.
     
  12. Pits

    Pits Registered

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    I am excited, yes those "show" camera angles would be great
     
  13. JJStrack

    JJStrack Registered

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    that 3D-grass picture looks really nice man! great work on all other things too!
    On picture "teaser_7.jpg", will you put in the very abused grass / dirt on the inside where they always cut the corner?
     
  14. nickbalti

    nickbalti Registered

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    Loving this!!! Great work
     
  15. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Yep...the "3D grass/flowers" works fine and seems to have almost zero impact on fps...

    ...about the Follow Through flat out corner, of course, I will model a lot of grass/dirt/gravel details inside this part. The track mesh isn't flat on the road edge, as the real life...so when you cut these corners you've to fight against your suspensions..:)

    View attachment 1785
     
    Last edited by a moderator: Mar 30, 2012
  16. kmw

    kmw Registered

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    This looks excellent so far. If you want to take detail to extremes, occasionally in the background (opposite side of the airfield from the buildings), and behind the parked aircraft, and sometimes near the ambulance station), you will see a couple of white transit vans or a police Mondeo estate - they are police dogs in training. Bit of useless information.
    Good work, looking forward to driving this :)
     
  17. Tuttle

    Tuttle Technical Art Director - Env Lead

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    @ Kmw...dogs during car racing? OMG! :eek: :D

    BTW...i'm struggling with a structure that I need to model, but it's hard for me to find good pictures of it. I'm talking about this:

    View attachment 1786

    If someone of you find/have a nice picture for this building you save my day...:) Tnx...
     
  18. FONismo

    FONismo Registered

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    Tuttle - This looks bloody wonderful already mate, loving the grass. High hopes for this and thankyou :)
     
  19. Yarach

    Yarach Registered

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    fapfapfapfapfapfap.... THIS TRACK IS AMAZING!! one request :p Maybe it would be fun to add "captain slow" and the other presentators in the pits?
     
  20. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Thanks man!

    I'm working to the grass in various differents ways to avoid any kind of tiling....now I'm testing some "brushed grass" style around the track...

    Gambon area (Develope Mode):

    View attachment 1792
     
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