Tired of ugly tracks in a 2014 game

Discussion in 'Track Modding' started by Nuno Lourenço, Mar 18, 2014.

  1. hexagramme

    hexagramme Registered

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    Man, I just tried out this car for the first time...
    I must say, you've made me fall totally in love with Zandvoort, a track I couldn't stand previously.
    This is magnificent work man!!

    Can't wait for the AI to gain some speed. I'm lapping around 7-8 secs faster than them (tested Meganes).
     
  2. Juergen-BY

    Juergen-BY Registered

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    This! Very nice track. Maybe it`s just me, but 2 Pitlights are on wrong positions?
     
  3. Nuno Lourenço

    Nuno Lourenço Registered

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    Not confirmed yet but will check ASAP

    [​IMG]

    More info here

    :)
     
  4. lasercutter

    lasercutter Registered

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    just out of interest do you actually have simraceway or the original creators permission to do this conversion?
     
  5. Juergen-BY

    Juergen-BY Registered

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    Very nice done Nuno, I`m really impressed about your work, outstanding!
     
  6. Nuno Lourenço

    Nuno Lourenço Registered

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    Experiments session...

    Displacement in 3ds max with a height map from difuse texture and then lods ingame.

    Maybe usefull for some stuff...

    [​IMG]

    [​IMG]

    [​IMG]

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    [​IMG]

    :rolleyes:
     
  7. Ernie

    Ernie Registered

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    Interesting. Didn't knew that displacement mapping works in rF2.
     
  8. Mario Morais

    Mario Morais Registered

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    No don't.. This is pure 3D is just a test. The only way to get something similar is using Parallax effect. But rf2 don't have Parallax shader.. :-(
     
  9. Woodee

    Woodee Registered

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    Is that displacement or normals?
     
  10. Nuno Lourenço

    Nuno Lourenço Registered

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    Displacement applied ona very high dense mesh.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    :rolleyes:
     
  11. Juergen-BY

    Juergen-BY Registered

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    Thanks Nuno, for your Release v0.85 of your fantastic Zandvoort Track! Is there any progress, maybe some new preview pics? :)
     
  12. Woodee

    Woodee Registered

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    Wouldn't baking the normals from the hi poly mesh to a low poly mesh have the same effect?
     
  13. blakboks

    blakboks Registered

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    For the vast majority of situations (for all of the images shown above), yes...pretty much. However, because you wouldn't get the self-shadowing that actual geo provides at "extreme" angles to the sun/light, in THEORY, this displaced mesh would look better. However, I'm willing to guess that the polycount isn't worth it, when you think about where else your poly budget could be better spent (i.e. foliage, TSO's, etc.).
     
  14. Nuno Lourenço

    Nuno Lourenço Registered

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    x2

    Not really... I started a new project in parallel with this one. Sometimes we need to take some fresh air...

    New project here

    :)
     
  15. Juergen-BY

    Juergen-BY Registered

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    Cool! Karts are not my Cup of Tea, but rF2 need more Kart Tracks.

    Btw...interesting Track Layout. Expanding everything a little bit, could be a nice Track Layout for Race Cars too ;)
     
  16. Juergen-BY

    Juergen-BY Registered

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    Any progress on Zandvoort? BTW...it tooks me half an hour to find this Thread again. Maybe you could start a new Thread with WIP Zandvoort 2014, please...
     
  17. P.S.R.

    P.S.R. Registered

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    +1 regarding new thread. This track is too great to be missed.
     
  18. PRC Steve

    PRC Steve Registered

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    Not sure it would be allowed as the track is SimRaceway.
     
  19. Prodigy

    Prodigy Registered

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    Why is that a problem?
    Is this Zandvoort conversion from SimRaceway ones?
     
  20. PRC Steve

    PRC Steve Registered

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    Its no problem for me. But yes the track is originally from simraceway. The same one I unsuccessfully tried to convert. Not complaining, I think Nuno has totally transformed it, and with a couple more passes, like removing the fictional test trees and adding animated flag marshals, it will be top class.
     

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