Tired of ugly tracks in a 2014 game

Discussion in 'Track Modding' started by Nuno Lourenço, Mar 18, 2014.

  1. alpha-bravo

    alpha-bravo Registered

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    Yes I remember. Thanks for the clarification.:)
     
  2. Nuno Lourenço

    Nuno Lourenço Registered

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    Having 4k textures not always mean that you want sharper textures... For example with grass having a 4k texture may mean that you can cover much meters without tiling the texture...

    See this example,

    [​IMG]

    The coverage area is so big that if you resize the texture it will look like crap... Not everything is so linear like you are saying... another two good examples... Decals for walls...

    [​IMG]

    [​IMG]
     
  3. Richard Hessels

    Richard Hessels Member

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    You would mostly find very high resolution textures not on the single materials, but more on building and cars.
    One 4K texture could cover all objects in the pit-lane.. or a complete building, a complete car.
    That makes rendering go much more efficient.
    I would combine all those wall textures and maybe still end up with a 4k texture, but than you have half the objects in the screen combined in one neat file.

    Except for grass, tarmac or other ground coverage every object it's own texture is not the way to go..
     
  4. Nuno Lourenço

    Nuno Lourenço Registered

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    Back to work...

    Want to get here,

    [​IMG]

    Working on texture from here,

    [​IMG]

    Already got this,

    [​IMG]

    Fully seamless texture 4096x256px

    Next step change color ;).

    There's not other way to do things good...only spending time... much time....

    Feel free to open kerb texture in other tab and use it in your projects with respective credits. The original image its from cgtextures but all seamless process took me many time ;)
     
    Last edited by a moderator: May 28, 2015
  5. Juergen-BY

    Juergen-BY Registered

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    second link isn`t working...

    any News on Zandvoort?
     
  6. P.S.R.

    P.S.R. Registered

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  7. Nuno Lourenço

    Nuno Lourenço Registered

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    Nothing new in zandvoort. I've been to much busy in last few months and only today I've able to open Max and photoshop.

    Sorry..

    PS. second link is working again
     
  8. Nuno Lourenço

    Nuno Lourenço Registered

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    Next step check color ingame...

    I'm done for today :)

    Hope you like and be motivating to help some of you improving your work even more.

    [​IMG]
     
  9. Juergen-BY

    Juergen-BY Registered

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    No reason for excuses...i was just asking, because your Zandvoort is one of my favorite tracks ;)
     
    Last edited by a moderator: May 29, 2015
  10. P.S.R.

    P.S.R. Registered

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    Sorry I'm confused. What you working on?
     
  11. Prodigy

    Prodigy Registered

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    Milagres Kart Track
     
  12. P.S.R.

    P.S.R. Registered

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    Ah I remember now thanks :p
     
  13. P.S.R.

    P.S.R. Registered

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    OK another dumb question because I forgot why I took this track (Zandvoort I'm speaking of) out of my rotation :p AI seem very slow. Is that a known issue? Or are there other issues?
     
  14. Juergen-BY

    Juergen-BY Registered

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    maybe annother job for redapg ;)
     
  15. Nuno Lourenço

    Nuno Lourenço Registered

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    We must pay him a dinner :p.

    I'll see what he can do about that.
     
  16. Juergen-BY

    Juergen-BY Registered

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    Just talk to him...
     
  17. P.S.R.

    P.S.R. Registered

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    :cool::cool::cool:

    This is easily one of the best tracks in all of racing and so beautifully done in rF2 so will be amazing if able to get it across the finish line...
     
  18. Juergen-BY

    Juergen-BY Registered

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    Signed!!!
     
  19. Nuno Lourenço

    Nuno Lourenço Registered

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    It will be done... :) release will be after oulton... To follow the progress you have to check my forum ;)
     
  20. P.S.R.

    P.S.R. Registered

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