Tired of ugly tracks in a 2014 game

Discussion in 'Track Modding' started by Nuno Lourenço, Mar 18, 2014.

  1. Nuno Lourenço

    Nuno Lourenço Registered

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    I get 15minutes to test 1 lap with 30 cars with me starting in last position (All cars in front of me)

    Everything maxed out in game in Copckpit view
    30 cars visible
    16xAF
    8xAA
    5040x1050


    Fraps do not run in x64 executable so I used the the tool that rfactor have.

    With 100% dry conditions
    64fps - Minimum
    92fps - Maximum

    In Wet
    48fps - Minimum (In T1)
    72fps - Maximum

    With so many cars for me its just perfect

    VRAM used = 2800MB

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  2. TIG_green

    TIG_green Registered

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    Just noticed this, just wow! I want those trees :) If you have single player test version I'm willing to test the performance with my specs ;)
     
  3. AK1504

    AK1504 Registered

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  4. vivemclaren

    vivemclaren Registered

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    Is Zandvoort from scratch? :) Super work :)
     
  5. DurgeDriven

    DurgeDriven Banned

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    Looks fantastic Nuno, would like to see a historic version.
     
  6. Nuno Lourenço

    Nuno Lourenço Registered

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    Nop. Its a conversion. Not a simple convertion but something else.... Better i hope :)
     
  7. Nuno Lourenço

    Nuno Lourenço Registered

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    Thank you guys for your feedback only seeing images :D

    Sometimes its what we need to keep motivated to go these kind of works...
     
  8. SPASKIS

    SPASKIS Registered

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    You know the answer: Performance.
    Your tree is absolutely nice but how much is the gmt in size. Billboards are only two tris plus one material. For distant objects is technically the correct approach since there is no way to tell the difference.

    For trees close to the track your approach is better looking but need to pay some attention on performance.
    Imagine ring tourist full of 3d trees... PC would explode!

    As a summary, models like yours are highly required and appreciated. Including some high quality objects where they will be fully appreciated is a plus for a track..
     
  9. Nuno Lourenço

    Nuno Lourenço Registered

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    The answer to that question is few posts after that

    By the way, one more test...

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  10. Nuno Lourenço

    Nuno Lourenço Registered

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    Now i just ask ISI for this effect,

    [​IMG]

    Please... :)
     
  11. SPASKIS

    SPASKIS Registered

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    Your artistic skills are impressive Nuno!

    I read your answer but I am not convinced that they don't have a huge effect in performance. Your idea of using billboards in lower detail is very good unless everybody is forced to use it! ;)

    You said several thousands of polys which cast shadow and probably will be reflected.

    My impression is that it will have a severe impact in performance if tree groups are modelled with this technique.

    However, I encourage you to keep working on it because the work is superb.
     
  12. Nuno Lourenço

    Nuno Lourenço Registered

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    I'm not that skilled. I simple search for tools to get my work done and that tool have a name. Speedtree!

    We can create thousands of trees diferente everytime. Of course I know that performance will have a big impact but i don't want to do something that after all just I and a few more can race on that because of low fps...
    My gold its to achive a performance similar to lock drumond based on benchmarks that we have done some months ago with several machines.

    Thats a lot of problems related to that trees as you said so I have to be moderated.

    Two more and diferent Pines trees to last turn... Off course that Palms won't be to Zandvoort, was just to see how it looked... :)

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    Link for the original Video quality here
     
  13. Woodee

    Woodee Registered

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    Is speedtree the one which they kind of use with UE4?
     
  14. Nuno Lourenço

    Nuno Lourenço Registered

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  15. c.pucher

    c.pucher Registered

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    Stunning work Nuno, well done! :eek:
     
  16. Nuno Lourenço

    Nuno Lourenço Registered

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    Now the last and real ones in the track....

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    ...
     
  17. Nuno Lourenço

    Nuno Lourenço Registered

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    [​IMG]

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    Weekend time now... Enjoy!
     
  18. Barf Factor

    Barf Factor Registered

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    Wow, this is amazing.
     
  19. Marek Lesniak

    Marek Lesniak Car Team Staff Member

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    Great work Nuno!

    As for "god rays". They happen in real world, when air is more dense or its pollution is high. That is not yet simulated by the sim and current implementation of fog and clouds seem to not use it, so that's where I would see it beeing implemented.
     
  20. Rich Goodwin

    Rich Goodwin Registered

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    That's me racing there lol. I decided to try out a league on rFactor 2 a while back, this was my first event with them. I raced it simply because I like racing. I've no idea who did the circuit or whatever, but I agree with your sentiment.

    Now I run my own series I cherry pick circuits so that any potential first timers get the best possible impression of rFactor 2. I can't wait to include this circuit in my series.
     

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