Congrats on the update. I like it.
I can see you added the bug about FOV 9 I reported in the previous thread to the list of the issues. You could've checked for others I reported (and linked there) as well as many more bugs from the old-new UI are still here.
https://forum.studio-397.com/index....-and-counting-listing-detailed-reports.68017/
Just after very quick look. Probably more than those, but those I was able to verify in 5 minutes after launching the UI for the first time.
Bug 1:
In the practice and qualify sessions configurations, options "Practice Time" and "Qualify time" can go down to 0. This 0 meant: "Default(xxx)" with 'xxx' taken from track configuration as far as I'm aware in the old UI. The meaning of this option is the same in the new UI, but the description does not reflect that. Should be 'Default(xxx)' instead of simply '0'. Much like is the case with 'Start Time' that works properly.
Bug 2:
Floats rounding...
"Session Settings" -> "Opponents" -> "AI Settings" -> "AI aggression", set to 25%, this will show as 26% in Settings -> Difficulty -> AI aggression.
Set this to 33% in the former, it will show as 34% in the latter. Etc.
Bug 6:
This might be related heavily to my hardware configuration, so if you can't reproduce it just like that let me know what you need. The bug is simple.
1. Launch the game and immediately quit. Hit exit on the credits page. rF2 logo will appear and the screen will hang. The game will not quit. Clicking on the screen will make windows detect the game hangs and propose killing it. Happens every single time. I even verified game files and cleaned whole UserData.
2. Launch the game, enter some track and then go back to menu and quit the game -> this works properly.
Bug 7:
Basically sticky-scrollbars.
Bug 9:
Again, probably related to triple screens. My setup is as follows.
3x27" - 1920x1080 monitors.
In game settings:
Width: 600
Height 337 (16:9)
Eye distance: 570
Side angle: 60.0
Bezel gap: 15
1. Launch the game.
2. Enter customize for any vehicle. The car will be flattened. A little, not much, maybe 5-10%. It's not immediately visible, but if you position the camera looking at side of the car and take a close look at the wheels you can see they are not round. Flattened a little. Aspect ratio is off by 5-10%
3. Now, enter some track, drive, quit to main menu.
4. Enter customize for vehicle again. The car is not flattened. Wheels are round. Horizontal visibility is increased. Aspect ratio is fine now.
Let me know if you need more, I can provide screenshots.
Bug 11:
Opponents screen in the "Session settings"
When selecting car groups in the "Opponent Filter" to be added to the "Opponents" there is no visual indication which groups are added, and which are not. The old UI had this.
Bug 13:
FOV settings, adjustable from 9 to 100, but the value 9 I think should be represented as "Default". That's what the old UI and in-game settings say. Similar case to Bug 1.
Bug 17:
1. Enter some session (let's say practice).
2. Hit drive. Drive for a moment.
3. Hit ESC, go back to the Watch/Setup screen
4. Hit "Watch", maximize view.
5. The replay will be delayed for about 20secs, use the time scroll bar.
It works.
6. Hit ESC. This will move the time scroll bar to the current moment.
7. Try to use the time scroll bar again. It allows to be moved, but will go back to current time after a second or two. Basically it
doesn't work anymore.
This worked in the old UI.
Bug 20 (the old UI had this):
Assigned buttons don't highlight when activated as in the old ui.
If pressed the onscreen function assigned button would turn orange.