[REL] Subscribe to the latest DX11 updated Content!

Discussion in 'News & Notifications' started by Christopher Elliott, May 1, 2017.

  1. Andregee

    Andregee Registered

    Joined:
    Jun 23, 2012
    Messages:
    648
    Likes Received:
    224
    Yes
     
    Fremen78 and Nitrometh like this.
  2. Duvel

    Duvel Registered

    Joined:
    Dec 31, 2011
    Messages:
    332
    Likes Received:
    22
    Recently giving rf2 a whirl again and bought the endurance pack (like the direction it's headed).

    But please, s397, can you consider updating Belgium 1966 so it has proper rain, etc. That track is still wonderful and it's a real downer that it's not updated to the current feature set.
     
  3. Kelju_K

    Kelju_K Registered

    Joined:
    Sep 1, 2013
    Messages:
    206
    Likes Received:
    144
    the nsx and c6 need a graphical and sound(!) updates but i would prefer the physics as they are now.
    maybe someone with experience in graphical and sound modding could ask for permission to update them? not sure about the nsx but the corvette files are encrypted. but please, dont touch the physics! or atleast offer a version with only sound and graphics updated...

    Kel
     
    2ndLastJedi likes this.
  4. DrivingFast

    DrivingFast Registered

    Joined:
    Mar 1, 2018
    Messages:
    790
    Likes Received:
    414
    The graphic problem is only the bright halo, because not updated in DX11. They are extremely annoying, that's right.

    On the other hand I do not agree :

    The most important thing to do is to integrate the new Physics technologies. Especially the tires, but also the chassis flex and all that I do not know but that would improve Physics. I'm not talking about touching the bulk of physical data. To integrate the new tires would be great.

    Especially that according to a message on this forum from Marcel, all the energy is focused on racing cars. It is unlikely that we have a supercar/hypercar/sportscar made by S397. What a pity !

    These updates are therefore much more important if no road car is planned.
     
    2ndLastJedi likes this.
  5. Filip

    Filip Registered

    Joined:
    Feb 9, 2017
    Messages:
    689
    Likes Received:
    514
    I don't need physics update on nsx too. It is excelent already, not sure if it could get any better.
    Only downside with that car is that it is fps hungry
     
  6. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    2,365
    Likes Received:
    995
    I recall that the NSX has no LODs, so yes it will be fps hungry if used with multiple cars if that is the case.
     
  7. Korva7

    Korva7 Registered

    Joined:
    May 22, 2014
    Messages:
    624
    Likes Received:
    140
    Isn't there a setting for the LOD in tuning menu?
     
    Emery, Filip and DrivingFast like this.
  8. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    2,365
    Likes Received:
    995
    Hah, you're right! I wonder when that got added and how much effect it has on fps? It's been a long time since I drove it.
     
  9. Filip

    Filip Registered

    Joined:
    Feb 9, 2017
    Messages:
    689
    Likes Received:
    514
    Yes I think there is. Haven't tried it though.
     
  10. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,402
    Likes Received:
    816
    +1000 for NSX and C6 updates ! Id pay to get those bought up to current DX11 !
     
    Alex72, Dookie, Korva7 and 3 others like this.
  11. misi

    misi Registered

    Joined:
    Jan 5, 2016
    Messages:
    49
    Likes Received:
    17
    +1001
    :)
     
    Fremen78 and 2ndLastJedi like this.
  12. yippssy

    yippssy Registered

    Joined:
    Apr 4, 2015
    Messages:
    123
    Likes Received:
    245
    Matsusaka, Bathurst, Mountain Peak (Charlotte), Montreal...

    What's happen?
     
    mesfigas likes this.
  13. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,096
    Likes Received:
    441
    Maybe you can find it in the workshop from image space. But I'm not sure. I guess these tracks are no longer supported!?
     
  14. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,402
    Likes Received:
    816
    :(
     
  15. mesfigas

    mesfigas Registered

    Joined:
    Oct 15, 2015
    Messages:
    1,133
    Likes Received:
    553
    Matsusaka is epic must be updated to the latest standards
     
    2ndLastJedi likes this.
  16. stonec

    stonec Member

    Joined:
    Jun 19, 2012
    Messages:
    3,005
    Likes Received:
    1,113
    Matsusaka is 3PA track, Bathurst is also 3PA and conversion from pCars by look of it, Montreal is some conversion from 12 years old rF1 version that wouldn't be worth putting any more effort on IMO. Mountain Peak is the only non-converted original rF2 track that is missing.
     
    Emery likes this.
  17. Mark Fuller

    Mark Fuller Registered

    Joined:
    Dec 10, 2016
    Messages:
    237
    Likes Received:
    69
    LOD? [Sorry] :oops:
     
  18. ADSTA

    ADSTA Registered

    Joined:
    Nov 19, 2011
    Messages:
    1,120
    Likes Received:
    729
    From Wikipedia
    In computer graphics, accounting for Level of detail involves decreasing the complexity of a 3D Model representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. Level of detail techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.
     
  19. lagg

    lagg Registered

    Joined:
    Oct 1, 2012
    Messages:
    868
    Likes Received:
    536
    Are you sure?
    Have you checked this?
    https://steamcommunity.com/sharedfiles/filedetails/?id=764540557
     
  20. stonec

    stonec Member

    Joined:
    Jun 19, 2012
    Messages:
    3,005
    Likes Received:
    1,113
    Yes. If you read description for that RaceRfactor version it says:

    Circuito original creado por ISI
    Actualizado a la versiĆ³n 2008 por The Lonely & SLN
    Convertido y actualizado a rFactor 2 por RaceRfactor

    The original ISI circuit I believe is this one, which the rF2 conversion is based on. Released in 2006. RaceRfactor added some new curbs but it's still based on the same layout, which is inaccurate by modern standards.
     

Share This Page