Discussion in 'News & Notifications' started by Christopher Elliott, May 1, 2017.
Recently giving rf2 a whirl again and bought the endurance pack (like the direction it's headed).
But please, s397, can you consider updating Belgium 1966 so it has proper rain, etc. That track is still wonderful and it's a real downer that it's not updated to the current feature set.
the nsx and c6 need a graphical and sound(!) updates but i would prefer the physics as they are now.
maybe someone with experience in graphical and sound modding could ask for permission to update them? not sure about the nsx but the corvette files are encrypted. but please, dont touch the physics! or atleast offer a version with only sound and graphics updated...
The graphic problem is only the bright halo, because not updated in DX11. They are extremely annoying, that's right.
On the other hand I do not agree :
The most important thing to do is to integrate the new Physics technologies. Especially the tires, but also the chassis flex and all that I do not know but that would improve Physics. I'm not talking about touching the bulk of physical data. To integrate the new tires would be great.
Especially that according to a message on this forum from Marcel, all the energy is focused on racing cars. It is unlikely that we have a supercar/hypercar/sportscar made by S397. What a pity !
These updates are therefore much more important if no road car is planned.
I don't need physics update on nsx too. It is excelent already, not sure if it could get any better.
Only downside with that car is that it is fps hungry
I recall that the NSX has no LODs, so yes it will be fps hungry if used with multiple cars if that is the case.
Isn't there a setting for the LOD in tuning menu?
Hah, you're right! I wonder when that got added and how much effect it has on fps? It's been a long time since I drove it.
Yes I think there is. Haven't tried it though.
+1000 for NSX and C6 updates ! Id pay to get those bought up to current DX11 !
Matsusaka, Bathurst, Mountain Peak (Charlotte), Montreal...
Maybe you can find it in the workshop from image space. But I'm not sure. I guess these tracks are no longer supported!?
Matsusaka is epic must be updated to the latest standards
Matsusaka is 3PA track, Bathurst is also 3PA and conversion from pCars by look of it, Montreal is some conversion from 12 years old rF1 version that wouldn't be worth putting any more effort on IMO. Mountain Peak is the only non-converted original rF2 track that is missing.
In computer graphics, accounting for Level of detail involves decreasing the complexity of a 3D Model representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. Level of detail techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.
Are you sure?
Have you checked this?
Yes. If you read description for that RaceRfactor version it says:
Circuito original creado por ISI
Actualizado a la versión 2008 por The Lonely & SLN
Convertido y actualizado a rFactor 2 por RaceRfactor
The original ISI circuit I believe is this one, which the rF2 conversion is based on. Released in 2006. RaceRfactor added some new curbs but it's still based on the same layout, which is inaccurate by modern standards.
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