Discussion in 'General Discussion' started by BazzaLB, May 21, 2013.
I believe this happens only when you install program and documents in different locations.
I am working on that through the "race engineer" plugin ;-)
"Yet", lol. Over two years and they still hadn't fix it, must complicated as hell.
neither do I...
For me as the suggestion in this thread both Data and core must be in the same root folder else no spotter...
if you accept the default suggested folders you get no spotter...(at least for me)...
The spotter is still barely audible for me. I don't really understand why it worked fine in rFactor but can't be fixed in rFactor 2.
between the volume control on my external desktop speakers system, the windows volume control, and the audio sliders in game, the spotter voice can be set so loud it will blow me out of the room, nothing too quiet about it.
the spotter also announces other than lap times, like: car inside, car outside... etc.
No matter what I do, I have the same problem
Yes, I feel really frustrated too. Never have had the Spotter and I've tried all the fixes suggested. I'm not ready to do a complete reinstall just yet. Must be some way ISI can offer some hints.
PS - I'm running rF2 via Bootcamp on an iMac. Everything has run fine but NO spotter.
OK. That is extremely interesting because I experienced that only with one particular (non-ISI) track and happens consistently, while every other track/car combination results in just lap times being announced.
Can you provide more details, like what tracks or cars this happens? Is it always, just races, any other messages from the spotter, etc... Thanks!
edit: wrong thread ;P
I heard the spotter for a long time clearly but don't remember hearing it for the last two (?) builds. I remember also hearing "car inside/outside" on some track(s), I though it was track related.
I will try to get it back sometime soon and report it then.
I think I have updated the last two builds so maybe it's related to that?
My 660 build is fresh and the spotter volume is low regardless.
it may be the track must reference the spotter detail sounds, i don't know.
probably more a oval feature not active on many road courses? i did hear some on IDT Long Beach.
Indianapolis 0.1 works.
put a bunch of various car types AI on track... green, go-go-go, inside/outside, all clear... the guy never shuts up.
for a good preview, Joesville, in DEV mode.
use the audio setting: Spotter Detail = FULL
Sussed it (thanks for the Indy clue) it seems to be down to the 'TrackType' entry in the GDB file.
I'd noticed that when I'd put other tracks in devmode I only got laptimes whereas in Joesville he never shuts up like you say lol. Changing the GDB entry to TrackType = Superspeedway (ala Indy) gives me the 'outside/inside/clear' stuff too. I assume TrackType = Short Track Oval as in the Joesville GDB will also work.
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