Several cars steering force very dynamic

Discussion in 'Bug Reports' started by Iketani, Jun 5, 2023.

  1. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,393
    Likes Received:
    6,608
    Many cars have peak normal cornering forces below 16Nm, so it can actually be fine. You really need to measure actual output you're getting and look at what different cars produce. The Indycar is certainly one of the exceptions, but whether you want to actually drive around hitting 15-20 Nm for a whole race is another matter.
     
    Iketani likes this.
  2. Iketani

    Iketani Registered

    Joined:
    Feb 18, 2012
    Messages:
    259
    Likes Received:
    10
    Indycar, old F1... I want a good FFB for all the cars :D
     
  3. Iketani

    Iketani Registered

    Joined:
    Feb 18, 2012
    Messages:
    259
    Likes Received:
    10
    I agree with you but the problem is that we have excessive self-aligning torque. If we decrease values, then we are decreasing all the forces, so that's the problem that I see.
     
  4. Iketani

    Iketani Registered

    Joined:
    Feb 18, 2012
    Messages:
    259
    Likes Received:
    10
    I will try with this type of True Drive setting, but people usually recommend this setting for other sims and I really don't understand why they use it. Spongy and lazy to steer and totally unnatural feeling.
     
  5. Bernat

    Bernat Registered

    Joined:
    Jun 15, 2020
    Messages:
    757
    Likes Received:
    585
    I replied to you saying it was too soft when not doing anything, now you're saying it's too strong?

    What do you mean by "not doing anything"?
     
  6. Iketani

    Iketani Registered

    Joined:
    Feb 18, 2012
    Messages:
    259
    Likes Received:
    10
    Too strong when the car goes through bumps, kerbs, steer changes or whatever small detail of the track. Soft when I don't do nothing and I go straight in a not very bumpy track for example. So, if you put both things together, you get a "very dynamic" FFB.
     
  7. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,025
    Likes Received:
    2,883
    I don't know your Steering Wheel, but can it be, that there is a Setting for the "Self-Aligning" of the Steering Wheel in the Driver or Software, like other Steering Wheels have it?
    You should deactivate all these "unnatural" Effects, that can be set in the Driver or Software, to get only the pure Effects from the rFactor 2 FFB.
     
  8. Iketani

    Iketani Registered

    Joined:
    Feb 18, 2012
    Messages:
    259
    Likes Received:
    10
    I have SC2 Pro. In an older post I just commented that I don't understand why people activate driver effects as friction, damping or inertia, because those effects add unnatural effects to the FFB. But someone commented that in rF2 it is recommended so I will try. I don't have many expectations with it but well, I will try.
     
  9. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,025
    Likes Received:
    2,883
    As said, i don't know your Steering Wheel and it's necessary Settings, but i know that some Steering Wheels have a Setting with that you can force it to center "automatically".
    And if there is such an Effect for your Wheel too, you should deactivate it definitly.
    I can not comment other Effects, if they are necessary for rFactor 2 or not.
    But generally i would not use any Effect, that can be set in the Wheels Driver or Software already.
     
  10. Iketani

    Iketani Registered

    Joined:
    Feb 18, 2012
    Messages:
    259
    Likes Received:
    10
    That's why I say that it is problem of rF2, not from the FFB setting.
     
  11. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,025
    Likes Received:
    2,883
    And i would say it's a Problem on your Side somehow, because you seem to be the only one who is reporting it.
     
  12. Bernat

    Bernat Registered

    Joined:
    Jun 15, 2020
    Messages:
    757
    Likes Received:
    585
    When the car goes straight in a smooth track you should feel the self-aligning torque. In the previous response you said the self-aligning torque was too strong, that's why I'm confused. Is it too weak or too strong?
     
  13. Iketani

    Iketani Registered

    Joined:
    Feb 18, 2012
    Messages:
    259
    Likes Received:
    10
    I can show plenty of people reporting the same, but who doesn't want to see it, won't see never.
     
  14. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,025
    Likes Received:
    2,883
    Can you show some of them, here i see only you doing it?
     
  15. RaceNut

    RaceNut Registered

    Joined:
    May 21, 2013
    Messages:
    664
    Likes Received:
    541
    Damping certainly has a major effect on Self-aligning torque. It can make or break the ffb experience. When set correctly, steering should feel very natural, and making corrections feels totally intuitive.

    Some titles may have Damping baked into the ffb already, or use a game-ffb damping slider (AMS2). In that case, little (if any) damping in True Drive is may be needed but, I find best results in almost all titles require some amount of Damping.

    We should not confuse wheel-driver effects with "canned ffb" effects, they are not the same thing. The Constant Force settings in True Drive are applied directly at the servo level. IF canned effects are actively being applied to the ffb, those signals use the Direct-Input channels. In True Drive, those should generally be left at the default settings (100%) but, if you want to experiment with them, it's certainly possible.

    In most simulations, there are few effects (if any) that are truly "canned", or add-on effects. Most surface details are transmitted through the steering-rack forces. Controlling finer details (or Grain) is done by use of filtering (Reconstruction Filter in True Drive) or a game-ffb smoothing filter. Suspension effects come through the base ffb signal. If they are too strong, Damping is a key factor in taming those.

    NOTE: I have experienced excessively strong "Spring Effect" forces in rF2, it felt like exaggerated SAT forces. I'm not sure what caused it but, reducing the "Spring Force" setting in Direct Input settings to about 30-50% did help. Ultimately though, I solved that by deleting the SC2 controller preset in rF2 / running Steam File Verification / Creating a new SC2 controller file from that new preset.
     
  16. Bernat

    Bernat Registered

    Joined:
    Jun 15, 2020
    Messages:
    757
    Likes Received:
    585
    We could say the same to you but we're being more polite.
     
  17. Iketani

    Iketani Registered

    Joined:
    Feb 18, 2012
    Messages:
    259
    Likes Received:
    10
    One (hugov2, Reddit): I like the FFB but the bumpiness, even on the straights, is just too much and too exaggerated for my taste. Is there any way to turn it off entirely? Ideally, I'd want the FFB to feel like RaceRoom.
     
  18. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,025
    Likes Received:
    2,883
    To judge that, more Information would be needed and it is something different than what you describe as your Problem.
    And one is not "plenty". ;)
    But we can stop that Discussion, because it leads to nothing.
     
  19. Mordorsport Max

    Mordorsport Max Registered

    Joined:
    Oct 4, 2019
    Messages:
    46
    Likes Received:
    26
    I posted this a few min ago at the Granite Devices Forum.

    Here is the difference between a unprepared signal and a prepared signal. On top the signal out of the game in Newton/Meters, from peak to peak this curb hits with 16.618N/m(SC2 Torque Curve). Below that grapf, you can find a grapf with the FFB with adjusted Slew Rate(SC2+Slew Rate) and with the adjusted Slew Rate and adjusted Torque Bandwidht Limiter(SC2 +T.B.L. + S.R.). Just with the Slew Rate you can drop the torque by over 50% to 7.671N/m, by adding the T.B.L. it is even more and it drops down to 7.05N/m.
    upload_2023-6-28_20-26-0.png
     
    Iketani likes this.
  20. Mordorsport Max

    Mordorsport Max Registered

    Joined:
    Oct 4, 2019
    Messages:
    46
    Likes Received:
    26
    These are my "Base" setups. keep in mind you have to adjust the Slew Rate down, because you got the SC2 Pro.
    Base 100Hz
    upload_2023-6-28_20-39-34.png
    EQ for Base 100Hz
    upload_2023-6-28_20-43-43.png
    ------------------------------------------------------
    Base 150Hz
    upload_2023-6-28_20-46-43.png
    EQ for Base 150Hz
    upload_2023-6-28_20-47-14.png
    ----------------------------------------------------------
    Base 220Hz
    upload_2023-6-28_20-50-34.png
    EQ for Base 220Hz
    upload_2023-6-28_20-51-5.png
     

    Attached Files:

    Kahel and Iketani like this.

Share This Page