Rfactor2 The VR thread -settings & tips

@falconitage
In regards to the 992s at BH in rain video..
The card does resolution really well. i would say its a reso monster! :D
Was able to do 15 visible 992s in Long Beach with 115% (3400x3316 per eye) resolution.
(with same settings i did 11 visibles with 95% (3088x3016 per eye) res with my oc'ed 6800xt)
So yeah, the card is considerable upgrade when it comes to resolution capability.
Though when you compare perf/Watts its not that much of an uplift anymore. The card is faster mostly due higher power usage, and is very hot because of it.

But the video it self...
The rainspray was the biggest challenge by far. For that i had to use all my overclocking juju to be able to pull it off.
The spray just kills your perf with resolutions we have in our hmds nowdays.
Also if i would have started from the back of the grid, with 16 visibles, that would have been a slide show still.
I tested that 8-9 cars in front spraying the water was the limit, (cars behind are not as much of an issue as the spray is not visible in mirrors), so i would limit visibles to 8 probably for an online race with full 100% res.

Overclocking the card is not easy, and you cannot just force high minimum clocks like with 6000 series unfortunately.
There is "ai" component now, that manages your clocks according to variables like temp and power headroom.
Too high mem (vram) clocks also ruin your gpu clocks, but also destroys the perf it self if too high, without any indication of it (crashing or artefacting) so its hard to pick it up when it happens, and thus find the right MHz for the mem.
So in a nutshell:
Watts and Celcius are the enemy of the MHz when clocking the card.
Memory has to be just right to get best perf out of it.
I have had the card for very short while, so this is just my initial experience with it.
But it seems to be good performer for rf2 VR.
If i would buy it again, i would probs go with watercooled version, just to get the perf out of it easier and not having to worry about the temps as much.
Hope this answers some of your quastions about the card ;)
 
thank you for the answer !
my question was about how and where you set that resolution ? are you using openxr ?

and so what you mean is that it is useless to share any of your overclock setting. FYI I've a got the Merc 7900xtx.
 
Hi.
Recently, I started to use OpenXR toolkit, and it was a real change to the performance and quality of the visuals, i´m really impressed by the performance i gained by using OpenXR instead of SteamVR. But i have a problem, cannot change the resolution,it is very nice as it is (100%) with NIS only for a better quality,without using upscaling. I also use only SMAA x2 and not 4, because it blurs the image. Anyway, everytime i tried to increase the resolution, after a restart of the game, i get a black screen, the only way to restore, is to reset Openxr Toolkit. Can anyone give me some advice ?

Note: I have Openxr Tools MS installed. I tried with it uninstalled and had the same problem. Haven´t tried in others games to change the resolution, I have to see in AMS2 or DR2 what happens.

HP Reverb G2, last one, and 3800 12GB with a 5800x3d and 32GB @3600/16 cl1
 
thank you for the answer !
my question was about how and where you set that resolution ? are you using openxr ?

and so what you mean is that it is useless to share any of your overclock setting. FYI I've a got the Merc 7900xtx.
i use open xr tools for setting the resolution. 100% is what is default, and what i used in the video.
https://apps.microsoft.com/detail/9N5CVVL23QBT?gl=US&hl=en-us
and opencomposite dll to use open xr without steam vr.
my oc settings:
Min 2905MHz, Max 3181MHz, vcore 1.113v, vram 2764MHz fast timings
Your cards VRM is different so these most likely wont work for you as is, but might help to find the right spot...?
chiplottery wise my card is very good for vram (clearly above avg), and slighly above avg for the core if that is any worthy info for you..
 
Hi All,

Am considering to go VR, just a stupid question,... I have a nice Logitech 5.1 system mounted on my rig. So now I was wondering if I need to use the optional headset that comes with some sets. As on the one hand I think not as I'm sitting steady in my rig, but since my head will move,.... my 5.1 will not move with me and the headset is.

All in all, horrible questions in live I've to deal with. ;)
 
Hi All,

Am considering to go VR, just a stupid question,... I have a nice Logitech 5.1 system mounted on my rig. So now I was wondering if I need to use the optional headset that comes with some sets. As on the one hand I think not as I'm sitting steady in my rig, but since my head will move,.... my 5.1 will not move with me and the headset is.

All in all, horrible questions in live I've to deal with. ;)
I have 5.1 and the audio moves relative to my Vr movement, you'll be good.
 
Hi all.
I want to to test OpenXR Toolkit
Is it possible to have installed without uninstalling SteamVR?
I want to try one or the other to compare them.
Thanks
 
You install both, then in opencomposite select it over steam to be able to use the openxr in RF2
For this purpose I use RF2 widget to launch RF2, it has options to launch RF2 in VR directly without modify any file.
Into openxr toolkit you will find a pletora of stuff to tweak your performance.
 
You install both, then in opencomposite select it over steam to be able to use the openxr in RF2
For this purpose I use RF2 widget to launch RF2, it has options to launch RF2 in VR directly without modify any file.
Into openxr toolkit you will find a pletora of stuff to tweak your performance.
Thank you.
I'm going to read the documentation and try it.
 
Hi all.
I've installed OpenComposite, replaced all the openvr_api.dll in rF2 and enabled the OpenComposite in the program.
I've launched rF2 in VR mode and works well.
It's supossed that the performance should be beter, due to bypass SteamVR.
Is it correct?

Do you have some recomendations to the OpenXR Toolkit?
I have the Reverb G2 and the 2080TI

Thanks
 
Hi all.
I've installed OpenComposite, replaced all the openvr_api.dll in rF2 and enabled the OpenComposite in the program.
I've launched rF2 in VR mode and works well.
It's supossed that the performance should be beter, due to bypass SteamVR.
Is it correct?

Do you have some recomendations to the OpenXR Toolkit?
I have the Reverb G2 and the 2080TI

Thanks
It is not about HP Reverb G2, but I got a Pico 4 and two Pimax (5k+ and 8kx) currently and I am testing a lot these days with the 8kx (mentioned in another thread that I am not sure if I should return it or not).

Using openXR with the Pico or PimaxXR with the Pimax increases performance by about 5 to 10 FPS staying with the same settings in rF2, so I would say it definitely increases performance (started with 90 Hz and switched to 75 Hz later on, because I get stable 75 FPS).

From my point of view quality of ingame graphics stays the same - I did not notice a loss.

What gives a huge boost in gfx quality is using FSAA MSAA 4x instead of 2x.

I have attached my graphics settings I am using for the Pimax ones on 75 Hz mode with large FOV and Pimax Play / Client (everything disabled or at least set to default).

Those settings are used on a 3060ti (I switch to MSAA4x later on) and GPU is running at around 85%.

Same settings used with the 8kx only at a PC running a 3080 drops GPU usage to around 65%.

It is more or less the same for the Pico with openXR running at 90 Hz.

Measurements taken with fpsVR and remembered by heart :)
 

Attachments

Back
Top