Rfactor2 The VR thread -settings & tips

I have a fairly low powered VR, but I've not had problems with AI and performances. (I run a reverb g2 with a GTX 1060, so fairly low resolution and details overall, but it is pretty playable to me with 12 visible vehicles.
 
I have a fairly low powered VR, but I've not had problems with AI and performances. (I run a reverb g2 with a GTX 1060, so fairly low resolution and details overall, but it is pretty playable to me with 12 visible vehicles.

Give open_fsr a try, the installation is available in the latest version of rfactor2 settings widget. Try render scale at 50% And double your current resolution.

On paper you'll have the same performance
 
Actually, there's a way to identify how many ai you can have in screen hitting your wanted performance.
Use the auto detail option in Rfactor2 settings and target your desire fps... That way you can visually see how many Ai opponents are visible and at what detail level.

I can say that it should be see by the developers what's causing the massive dip in performance when Ai is visible in the player field of view
 
Ahhhhh that's cool, I use the same technology in DCS, but for my rig I'm not sure is beneficial.
But in RF2 is very handy.

P.S. for people like me that struggle: I use both DCS and RF2 at 60 Hz, I know, at the beginning the white flicker is pretty disturbing, but unless you stare directly at white clouds, you soon get pretty accustomed to it.
In this way even I can enjoy the fun of VR racing. The game is smooth and the visuals good enough.

P.S. : Did someone tried foveated effect?
 
Last edited:
Ahhhhh that's cool, I use the same technology in DCS, but for my rig I'm not sure is beneficial.
But in RF2 is very handy.

P.S. for people like me that struggle: I use both DCS and RF2 at 60 Hz, I know, at the beginning the white flicker is pretty disturbing, but unless you stare directly at white clouds, you soon get pretty accustomed to it.
In this way even I can enjoy the fun of VR racing. The game is smooth and the visuals good enough.

P.S. : Did someone tried foveated effect?
I read somewhere is effective for wide field of view headsets, rift use here so narrow field of view.

Also, I preferred opens_sfr for the additional clarity using upscaling that I can gain while keeping the same performance, it also use a simple foveated effect in the upscaling procedure using two detail areas.

Give a try to both of them and see which one works better for you.
 
Hi, my '3d vision' monitor broke down and i think about buying valve index headset. 3d vision with rfactor2 and many other games works very nice and smooth at high graphics settings. I'm wondering how VR will be work in rf2 if my PC spec are:
i7 4790K @ 4,8 GHz
RTX 3060 Ti

is it good enough for valve index?
 
Yes your CPU is good enough for VR, but the main question is: how you manage to keep stable your 4790K ? I have the same CPU but can't OC past 4.6 GHZ.
Could you share your settings? I have a beefy noctua CPU fan, so heat is not a issue.
 
Last edited:
Hi, my '3d vision' monitor broke down and i think about buying valve index headset. 3d vision with rfactor2 and many other games works very nice and smooth at high graphics settings. I'm wondering how VR will be work in rf2 if my PC spec are:
i7 4790K @ 4,8 GHz
RTX 3060 Ti

is it good enough for valve index?
I have no idea about CPUs but I use the Index with my i7-8750H with 32gb RAM and a 2070 Max 8Gb VRAM on a laptop. If it´s of any help it runs very well with reshade and different filters.
 
Thanks for replies guys! For years i am gaming with stable 4,8 (vcore at 4.8 is 1,26V). Cooling is old block 'EK supremacy' with home made watercooling (pump 'Eheim COMPACTON 600 l/h' now and radiator for water). If temps are ok then maybe just your cpu is weaker for OC or mainboard have less power phases for cpu. i have mb ASUS Z87-A (it is not top for sure but not bad either). my cpu isnt scalped or something.
 
Wow I gave a quick try to foveated rendering, unfortunately I see 2 dark half moons in each eye, but image quality is very impressive in the sweet spot, somebody stumbled in the same problem and was able to get rid of it? I would really like if it worked correctly, there is a lot of headroom for performances.
 
Argh!
I installed the rf2 setup widget but found the results hyper-grainy with loads of moiré-type artefacts and a less-than-smooth feeling to the framerate…

…so I ‘uninstalled it’ (asking it to reset my settings to the original) and found it left things like ReShade in place…

Deleted that and now my VR (Rift CV1 - 2080Ti) is (so far irredeemably) fuzzy and lacking detail… I can’t see anything in the graphics settings, OCULUS tray Tool or Nvidia settings that looks wrong.

any ideas how to reverse this situation?
 
Argh!
I installed the rf2 setup widget but found the results hyper-grainy with loads of moiré-type artefacts and a less-than-smooth feeling to the framerate…

…so I ‘uninstalled it’ (asking it to reset my settings to the original) and found it left things like ReShade in place…

Deleted that and now my VR (Rift CV1 - 2080Ti) is (so far irredeemably) fuzzy and lacking detail… I can’t see anything in the graphics settings, OCULUS tray Tool or Nvidia settings that looks wrong.

any ideas how to reverse this situation?
I must admit, ive never used any of the reshade stuff, just use it to have preset settings, although I jsut started to try the openvr fsr thing, and that does seem to make a difference
 
Also posted this in another thread here. Just found this thread so I wil also post this here.

I have seen unusual FPS drops as well. This is with a GTX1080Ti and now also RTX 3080. The unusual part is in that when the FPS drops happen, the GPU usage also drops. I use a Reverb G2 VR headset. The system has 32 GB RAM
I use a 60% supersampling resolution with the Reverb G2 and some tweaked graphics settings in the game.

For instance, on Monza.

With the GTX1080Ti, I get a constant 90 FPS frame rate with between 80-90% GPU usage if I am on the long straights or in the forest areas. I use fpsVR and Afterburner to check this. In 2 locations I get FPS drops. In the 2 more open areas. Namely getting out of the last corner heading into the grandstand and pits area and entering the open space in Variante Ascari.
What happens in these 2 locations is that the FPS can drop to 60 but ALSO the GPU usage drops to 60%. Afterburner does not show a drop in MHz or any other issues.

Now here is the kicker. I dropped in the RTX3080 which is way more powerful. Did not change any settings for the graphics or Reverb G2. Off course I get the 90 FPS on the straights. Obviously with a lower GPU usage, it is now between 60-70%. I get the same thing in the 2 more open areas. The FPS can drop to 60 and now the GPU usage, because it was already lower, can drop to 40-50%.

The system has a Core I7 running at 4,6 GHz and has 32 GB RAM. It did not have an issue with maxing out the CPU.

Something really weird is going on. At least in VR. But getting frame drops and also lower GPU usage is odd.
 
Hello guys
I am using the RF2 settings widget and I have overwritten the settings in-game. Now the widget does not apply anymore the settings .
How can I roll back?
Also, can somoene share a good configuration for Oculus Rift s, RTX 2080 S , I7 8700 , 32 RAM?
 
3E60238A-3D2C-4056-8217-399014CC24DE.jpeg

what is happening here?!
Any help
2080ti OC
I9-9900K 5.1
 
Back
Top