I have a fairly low powered VR, but I've not had problems with AI and performances. (I run a reverb g2 with a GTX 1060, so fairly low resolution and details overall, but it is pretty playable to me with 12 visible vehicles.
I saw your system specs some time ago and were way better than mine, you have something wrong in your settings if you can't do AI. I can with 10-15 cars visible.AI is a fps killer in VR. Even with one AI car 100m in front of you it becomes unplayable in VR. I’m now doing only hot laps
I read somewhere is effective for wide field of view headsets, rift use here so narrow field of view.Ahhhhh that's cool, I use the same technology in DCS, but for my rig I'm not sure is beneficial.
But in RF2 is very handy.
P.S. for people like me that struggle: I use both DCS and RF2 at 60 Hz, I know, at the beginning the white flicker is pretty disturbing, but unless you stare directly at white clouds, you soon get pretty accustomed to it.
In this way even I can enjoy the fun of VR racing. The game is smooth and the visuals good enough.
P.S. : Did someone tried foveated effect?
I have no idea about CPUs but I use the Index with my i7-8750H with 32gb RAM and a 2070 Max 8Gb VRAM on a laptop. If it´s of any help it runs very well with reshade and different filters.Hi, my '3d vision' monitor broke down and i think about buying valve index headset. 3d vision with rfactor2 and many other games works very nice and smooth at high graphics settings. I'm wondering how VR will be work in rf2 if my PC spec are:
i7 4790K @ 4,8 GHz
RTX 3060 Ti
is it good enough for valve index?
I must admit, ive never used any of the reshade stuff, just use it to have preset settings, although I jsut started to try the openvr fsr thing, and that does seem to make a differenceArgh!
I installed the rf2 setup widget but found the results hyper-grainy with loads of moiré-type artefacts and a less-than-smooth feeling to the framerate…
…so I ‘uninstalled it’ (asking it to reset my settings to the original) and found it left things like ReShade in place…
Deleted that and now my VR (Rift CV1 - 2080Ti) is (so far irredeemably) fuzzy and lacking detail… I can’t see anything in the graphics settings, OCULUS tray Tool or Nvidia settings that looks wrong.
any ideas how to reverse this situation?
perhaps you steam SS is 100% ... too much ? I use 50% but on my Reverb G2 it is nativ resolution, 2160 x 2160 per eye