Yes i tried it. It creates even more aliasing artefacts than fsr (at least in rf2, and few other games i tested it with) unfortunately.
But it's great that we get more of these upscaling methods, as i strongly believe it is the future way of gaming.
The problem with these now, is that AA is done to the render resolution, and thus it leaves aliasing to the upscaled image.
Once decent post process antialiasing methods emerge (that could be applied after the upscaling), OR there will be a way to intelligently remove the aliasing with in the upscaling process, i believe native res gaming will be in history once and for all.
Intel's xess is right around the corner. Despite it being proprietary to intel gpu's at first (at least that's what it looks like now), but it will push this tech forward once again, and the competition has to respond with their tech. Nvidia's dlss is antialiasing based tech so it doesn't have the aliasing problem, but suffers a little bit blurrier end result.
Once these techs merge, or spawn something new, we are gonna have another golden age in gaming.
Lets just hope that the tech evolves as quickly as it has been so far, and doens't become stagnant.