Hazi
Registered
Same here - DK2 - 970GTX - I7 - running in VR really working well - using Barbagallo (short Track!) with uphill and downhill sections, that`s where VR shines - is totally different to flat 2D - and using the USF 2000 with 9 AIs. I know it`s maybe a bit high but I used everything track related + opponents at HIGH even used both reflections on LOW and shadows on HIGH (!!) - no AA AF at x4 feels even smoother after changing Pixeld. from 1.4 to 1.2 (1.4 was great) - that was before todays update - no time for testing today. Thanks 2 whole S 397 Team!!
Edit: forgot - mirrors off - !!!
Tried Indy too and had running shadows at level Max - went back to shadows high and running shadows where not noticable??!!
Edit: forgot - mirrors off - !!!
Tried Indy too and had running shadows at level Max - went back to shadows high and running shadows where not noticable??!!
The only issues I had were to do with initial bugs within the rF2 release.It runs really well for me (gtx 970). REALLY well! (this is taking into account the failings of the DK2 ( not supported by the CV1's latest drivers, lower resolution. can lose tracking when back turned to sensor camera)). It's right up there with the best DK2 driving experiences I've had. VERY comfortable in-game experience especially with the last update.
Get a head start here - https://www3.oculus.com/en-us/setup/
Ignore the 'DK2 is not supported' bull as it runs perfectly fine. Any issues give me a shout and I'll share my settings if you need it.
While the resolution is admittedly low, when your bumper to bumper with an opponent let me tell you the last thing on your mind will be the resolution.
As I've stated elsewhere, the DK2 is a fantastic 'Proof of concept' for VRs potential. That potential is HUGE for us sim racers IMO
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