rFactor2 Build 228 Released

Discussion in 'General Discussion' started by 88mphTim, Jun 10, 2013.

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  1. 88mphTim

    88mphTim Staff Member

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    We would like everyone to try auto update feature first to update. We'd essentially like you to crash it by overloading it. If it does and you end up stuck, then download 228 Lite and install it over your current installation.

    Download links for Content and Lite installers are here:
    http://rfactor.net/web/rf2/rf2dl/
    No free demo with build 228.

    NOTES:
    Build 198 had a bug which stops is updating. Download 218 or 228 Lite and install that over your current installation. 218 and 228 should update fine to future versions.


    =====================================================
    Update 15 (Build 228) Changelog (June 10, 2013):
    =====================================================


    GRAPHICS:
    ————————
    Fixed an error with frame buffer textures in a few cases
    Fixed a problem with HDR bloom when running multiview
    Did some adjustment of multiview HDR processing
    Added detail levels to env and road reflection options


    SOUNDS:
    ————————
    Fixed bug where the audio mixer treats the player as an opponent when going under AI control.
    For onboard cams, setting Flags2 to 1 will make them use external rather than internal sounds.


    FEATURES:
    ————————
    Attempt to correct controller IDs if they get switched around when plugging in other input devices like joysticks.


    GAMEPLAY:
    ————————
    More tidying up of multiview replay


    UI / HUD / Options:
    ————————
    Clearing sidebars from replay gizmo when bouncing back to main monitor from large replay window in multiplayer


    MODDING / PUBLIC DEV
    ————————
    Fixed a crash in ModMgr when switching from detailed to simple view
    Fix up some minor UI problems in MAS2
    Added ability to place listeners for ambient sounds using the editor.
    Added ability to see the path the AI last took in AIW editor show/hide menu
    Fixed an issue in ModMgr where an install to a new directory would use last known working and packages folders - new installs will now use new working and packages folders until modified by user.
    Added menu option to cancel recording paths in AIW editor and to trigger path recording with "External Signal Left" mappable input.


    BUG FIXES / OPTIMIZATIONS:
    ————————
    Fixed a bug when toggling FXAA from in game where the shaders were not being recompiled properly
    Fixed alt-tab crash in MP caused by multiple rearview inits
    Demo set as PREFERRED_RFM
    Fixed recently introduced bug where clients would sometimes halt when another client exited the race.
    Fix skins on dedicated server replays, not yet sure if this helps with skins on client replays.
    Fixed "Get Mod" password entry box to send player to the right screen when "Enter" key is used to progress forward
    Fixed a bug with incorrect billboard rotation when wind/crown motion deactivated
    When mapping controls to a controller axis, fixed a minor problem where the axis settings could get stuck in a bad configuration (more specifically, while we tried to detect whether you were trying to use a half axis or a full axis).


    AI:
    ————————
    Fixed bug where sometimes AI would get stuck in an extremely slow state.
    Closed potential slowdown loop when yellow flag is thrown and freezing running order for AIs.


    MULTIPLAYER:
    ————————
    Fixed an alt-tab crash specific to MP only
    Added send rate control to built in HTTP server
    Added server & admin commands "/dq" and "/undq" to disqualify and re-qualify drivers.
    Remove exited clients' cars if restarting weekend.
    Added basic race rejoin after disconnect, which must be enabled on the server to work (with the multiplayer.ini setting "Allow Race Rejoin"). Currently you just get a new car in the garage.
     
  2. MJP

    MJP Registered

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    New build, new build, I love new builds, was getting really pissed at the lag problem.

    Also would it be safe to assume the in game updater should work as B218 doesn't cause the problem that B198 had?
     
    Last edited by a moderator: Jun 10, 2013
  3. Fergy

    Fergy Registered

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    Thanks ISI:D
     
  4. TIG_green

    TIG_green Registered

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    Bugfixes are nice even though I waited some more additional stuff.

    DQ rights for an admin can come handy in some rare and unfortunate cases.
     
    Last edited by a moderator: Jun 10, 2013
  5. Esteve Rueda

    Esteve Rueda Registered

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    Race rejoin? YES!! this is I was waiting for.

    PS: and /undq!!
     
  6. mauserrifle

    mauserrifle Registered

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    Thnx! Glad the alt tab will be fixed. Hope the changes to to the controls solve some issues I've had with current build.
     
  7. TJones

    TJones Registered

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    nice birthday present, just one day to early. ;)

    no rainspray improvement? :(
     
  8. elcoco

    elcoco Registered

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    nice birthday present, in time for me :D

    thx isi
     
  9. F1 2004

    F1 2004 Registered

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    Great thx :)
     
  10. C3PO

    C3PO Member

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    Nice!
     
  11. Paul Swire

    Paul Swire Member

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  12. Adrianstealth

    Adrianstealth Registered

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    The fixes to things whilst in multiview

    .....does this include tripple screen users that don't use the multiview option (have multiview off but still use tripple screen)

    ????????????
     
  13. pay2021

    pay2021 Registered

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  14. MJP

    MJP Registered

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  15. GTClub_wajdi

    GTClub_wajdi Registered

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    Thanks Tim, but but when was the last time we had a new track or car?! 4 months ago, maybe more?
    I'm happy with bug fix, but rfactor 2 needs more contents, especially when the modders are not giving us almost nothing!
     
  16. pay2021

    pay2021 Registered

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    Right, the first line, i just read the date and then check if is today.
     
    Last edited by a moderator: Jun 10, 2013
  17. Niko

    Niko Registered

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    +1
     
  18. wgeuze

    wgeuze Registered

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    You want quality content but don't have the patience to wait for it?
     
  19. GTClub_wajdi

    GTClub_wajdi Registered

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    Yes I want a quality contents and every one does, but does that mean that we have to wait 4months for a new car or track?
     
  20. perplex

    perplex Registered

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    thanks for the new build. hope testing can begin soon.


    claiming for new content is not necessary since there are so much improvements have to be done before.

    more new cars/tracks causing more problems.

    I think we got enough different car types, its time to improve engine, solving problems with priority etc..

    more to update if something changes in gfx ...

    i could continue
     
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